This section contains the Dungeons & Dragons Basic Rules.
View Introduction
Contents
Part 1: Creating A Character
Ch. 1: Step-By-Step Characters
- 1. Choose a Race
- 2. Choose a Class
- 3. Determine Ability Scores
- 4. Describe Your Character
- 5. Choose Equipment
- 6. Come Together
- Beyond 1st Level
Ch. 2: Races
- Choosing a Race
- Racial Traits
- Dwarf | Elf | Halfling | Human | Dragonborn | Gnome | Half-Elf | Half-Orc | Tiefling
Ch. 3: Classes
- Classes Summary
- Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Ranger | Rogue | Sorcerer | Warlock | Wizard
Ch. 4: Personality and Background
Ch. 5: Equipment
Ch. 6: Customization Options
Part 2: Playing The Game
Ch. 7: Using Ability Scores
- Ability Scores
- Advantage and Disadvantage
- Proficiency Bonus
- Ability Checks
- Using Each Ability
- Saving Throws
Ch. 8: Adventuring
Ch. 9: Combat
- The Order of Combat
- Movement and Position
- Actions in Combat
- Making an Attack
- Cover
- Damage and Healing
- Mounted | Underwater
Part 3: The Rules of Magic
Ch. 10: Spellcasting
Ch. 11: Spells
- Bard Spells
- Cleric Spells
- Druid Spells
- Paladin Spells
- Ranger Spells
- Sorcerer Spells
- Warlock Spells
- Wizard Spells
- Spell Descriptions
Part 4: Dungeon Master's Tools
Ch. 12: Monsters
Ch. 13: Building Combat Encounters
- Combat Encounter Difficulty
- Evaluating Encounter Difficulty
- Modifying Encounter Difficulty
- Fun Combat Encounters
Ch. 14: Magic Items
- Attunement
- Wearing and Wielding Items
- Activating an Item
- Sentient Magic Items
- Magic Item Descriptions