
Tradesman's Secret: once per day, you can choose to have expertise with up to your proficiency modifier in skills/or tools. theses skills are reset at the end of each day
Tradesman's Arms: When using a weapon or vehicle you are not proficient with, up to your intelligence modifier plus 2, you become proficient with them for 10 minutes
Tradesman's Legs: When you make a saving throw you are not proficient in making, as a reaction you can give your self advantage up to your dexterity modifier plus 2
Choosing a Trade: you can choose one trade at level 3, a second one at level six, a third at level 9, a fourth at 18, and a fourth at 20. if you don't want to have multiple trades you can choose to continue mastering your trade. each mastering give more benefits to the initial Trade feat
Electrical: You can trip an electrical circuit. i.e. an accesses controlled door, camera system, lighting system, etc. depending on the complexity, simple circuits take 1 minute, complex take 10 minutes
Hydrodynamics: you can cause problems with plumbing pipes and sprinkler systems. ie set them off, build pressure, burst, flow backwards, overheat or cool. larger pipes take 5 minutes, smaller pipes take 1 minute
Builder/Framer: you know the structural integrity of a vast amounts of building. with the proper tools you can cause a building to collapse on itself. walls take 1 minute, hallways take 10, a whole floor takes 3 hours, a whole building takes 2 days
Bartender: you know how to make the perfect drinks and how to slip things in without people noticing. making a normal drink takes 1 minute, making a poison takes 10 minutes with proper ingredients, making drugs take 5 hours. slipping poisons and drugs into drinks are rolled at advantage
Ripperdoc: you have vast knowledge of medicine and robotic limbs. putting limbs on someone requires a medicine, slight of hand, and arcana check as a group check of 30. the action requires half a day. working on preset limbs takes an hour and the dc is 20
Netrunner: you can hack a vast amount of technology. you have up to your intelligence mod plus proficiency plus 2 of hacks points you can perform each long rest. harder systems cost 5, simpler systems cost 2 and extreme ones cost 10

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