You've been pushed to the brink more times than you can count. As a response, your body has learned to automatically react offensively and defensively to a threat.
- Add +10 to you Initiative, add +30 to your speed
- You have advantage on Dexterity and Strength saving throws.
- While you are wearing light or no armor and wielding no shield, your AC includes your Class modifier and your Dexterity modifier.
- You gain the Monk class feature, Flurry of Blows. This ability can be used as a free action against an opponent who makes an attack against you.
- You are immune to the following effects: Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned, Unconscious.
- Whenever a Melee Attack against you misses, you can move up to 10 feet away from the aggressor without provoking an Opportunity Attack. This movement does not count against your total amount per turn.
- On any initiative rolls you can chose to strike any one enemy within 5 feet of you once for each weapon you draw before the fight begins.
- On your first attack, of the combat, you may triple the Damage dice of your weapon, this does not apply to sneak attack Dice.
- Whenever you score a critical hit, you may also double your Ability Modifier when calculating damage.
- Your Con bonus to health is doubled each time you level
Previous Versions
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10/17/2018 10:49:40 PM
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Posted Jul 27, 2023The way I got 200 was this: The max con score possible is 30, which is a modifier of +10. 20 * 10 = 200. I was using the bonus, not score.
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Posted Jul 16, 2024JESUS
CHRIST
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Posted Jul 16, 2024This feat is really bad. Maybe add 90 speed instead, be immune to exhaustion, quadruple the damage dice of the first attack, and do triple con bonus to hp instead of double, then it might have a small niche in some situations
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Posted Jul 23, 2024It says double every level, meaning that if you had +10 (by boons and stuff) it would double to +20 at lv 2, then +40 at lv 3, all the way up to + 5242880 times 20 for each level = 104857600 + 12x20=240, to a maximum hp of 104857840, so not exactly but pretty dang close lol.
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Posted Jul 28, 2024Why is the flavor text an exact copy of the (also bad) Ultra Instinct Feat?
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Posted Jul 28, 2024You literally copied Ultra Instinct, an already hilariously OP feat, and just added more.
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Posted Nov 3, 2024Now, this is a bit overpowered for a regular feat and should be an epic boon or part of a Last Stand feat. The immunity should apply to the Prone or Unconscious condition, not being prone or unconsious (I have that immunity as part of a Last Stand homebrew feat in progress that affects what happens when a character dies). And the con bonus should just be doubled flat out.
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Posted Jun 1, 2025Nice to see someone here sees how underpowered this feat is. I'd also add that you can't take fall damage and you can jump 3x the normal distance.
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Posted Apr 28, 2026Oh, I understand your interpretation now.
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Posted Aug 9, 2026It is 2^20 because you double the new number every time, not just x20. Put it into a calculator and you get that big number, but it shouldn’t matter too much because no dm is ever going to allow this.