Tired of monsters that feel like little more than bags of hit points? Want curses and dark transformations that are fun and exciting without breaking the game’s balance? Feel like the heroes should be able to upgrade and enhance their favorite magic items? Or that magic would be more exciting if it was just a little more wild and unpredictable?
Milando’s Guide to Magical Marvelschanges that with 150+ pages of content designed around the unexplored, underdeveloped, or underwhelming aspects of 5E:
3 adjustable adventures with magical themes for any 5E game
6+ merchants NPCs specialized in selling magical services
Rules for hexes & curses, crafting with magic runes, and becoming infused with wild magic, including 20+ curses & accursed boons, 20+ magic runes, and 10+ wild spellmarks
10+ arcane traps, puzzles, and hazards
20+ new monsters with dynamic abilities and tangible vulnerabilities
30+ magic items flavored by curses, runic enchantments, and wild magic that are upgradeable and utterly unique
Tired of monsters that feel like little more than bags of hit points? Want curses and dark transformations that are fun and exciting without breaking the game’s balance? Feel like the heroes should be able to upgrade and enhance their favorite magic items? Or that magic would be more exciting if it was just a little more wild and unpredictable?
Milando’s Guide to Magical Marvels changes that with 150+ pages of content designed around the unexplored, underdeveloped, or underwhelming aspects of 5E:
Visit our Kickstarter page to get a copy of the book and grab a FREE 8-page sample of Milando's Guide to Magical Marvels while you’re at it!
Less than 12 hours left of the campaign for Milando's Guide to Magical Marvels on Kickstarter (1300% funded so far!). Now is your last chance to make a pledge and get the best possible deal for Milando's Guide to Magical Marvels.
Check out this 5-page sample of cursed creations featured in Milando's Guide to Magical Marvels and make your pledge today!