Not quite what you are looking for, but... My random inventions include adapting the jump kit from Titanfall to increase my character's mobility and a magic "grenade launcher" that shoots Grease ammunition. I also have a bunch of items that grant Find Familiar (because I am an addict) and a variant of the figurines of power that are basically just mounts or breasts of burden and on a shorter cooldown.
A container of alchemists fire sits on your back holding X number of doses.
Fire shoots out of the weapon’s nozzle in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 8 (2d8) fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being carried or worn. One use expends two doses of Alchemist's Fire. Load the contraption with holy water for similar effects on undead.
Blinding Flash
A brilliant flash of light originates from your chest at one creature you can see within 10 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You may want a repeating infusion on a crossbow or returning weapon on a dagger. Both seem kenku appropriate, but if you have other weapon preferences, choose what you use.
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Looking for anything interesting for my 5th lv Kenku Battle Smith Artificer to make other than a regular magic item.
My only plan for now is to improve my Steel Defender's stats and reinforce my group's Dragonforged's (Dragonborn/Warforged hybrid) metal plated armor.
I'm open for creation random inventions, magic items or construct assistants. Any ideas? Are there any must-have items I should know about?
DruidVSAdventure
Check out my Homebrew Class The Evoker
Not quite what you are looking for, but... My random inventions include adapting the jump kit from Titanfall to increase my character's mobility and a magic "grenade launcher" that shoots Grease ammunition. I also have a bunch of items that grant Find Familiar (because I am an addict) and a variant of the figurines of power that are basically just mounts or breasts of burden and on a shorter cooldown.
As you are level 5, bag of holding and Enhanced Defence are two great choices.
You can check with your DM on these.
Flame thrower
A container of alchemists fire sits on your back holding X number of doses.
Fire shoots out of the weapon’s nozzle in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 8 (2d8) fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being carried or worn. One use expends two doses of Alchemist's Fire. Load the contraption with holy water for similar effects on undead.
Blinding Flash
A brilliant flash of light originates from your chest at one creature you can see within 10 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You may want a repeating infusion on a crossbow or returning weapon on a dagger. Both seem kenku appropriate, but if you have other weapon preferences, choose what you use.