So Arcane Archer is ... Well not the favorite fighter subclass. There is a lot of conflict like having to be dex base for attacks and Int for the magic arrows. Plus str and con because you are a fighter. MADD as hell.
However, an Artificer is Int based, dex being the second and con the third. They make a good range character with spell casting and infused weapons. They would make a better fit then a ranger with the theme of magic/ tech arrows.
So... What if... We transplant the Arcane Archer subclass directly into the Artificer class. What would this look like?
- a infused bow that rapid fires
- crafting arrows with an always at hand wood kit (Right tool for the job + XGTE rules)
- crafting magic arrows (walloping and adimantium (sp?) come to mind) or be infused common magic item rules. (E-Quivers and Bag of Holding for more quivers
- arcane arrows with a high Int to make then effective.
- back up spells.
I think it would work well.
Things I would change/add.
- spell slots convert to Arcane arrows. A problem is that there are never enough arrows to be useful. But taking a note from the Alchemist or Artillerist, just burn of spell slots to make more arrows.
- squeeze in an extra attack. A repeating bow is useless if you have only one attack.
Please add more ideas, thoughts *****es or complaints. I do think that this is a good proposal for another homebrew subclasses idea while using existing mechanics.
PS. This idea is not to just multiclass fighter arcan archer. Yes that can be done but really is not what I whatvi am looking to do here.
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So Arcane Archer is ... Well not the favorite fighter subclass. There is a lot of conflict like having to be dex base for attacks and Int for the magic arrows. Plus str and con because you are a fighter. MADD as hell.
However, an Artificer is Int based, dex being the second and con the third. They make a good range character with spell casting and infused weapons. They would make a better fit then a ranger with the theme of magic/ tech arrows.
So... What if... We transplant the Arcane Archer subclass directly into the Artificer class. What would this look like?
- a infused bow that rapid fires
- crafting arrows with an always at hand wood kit (Right tool for the job + XGTE rules)
- crafting magic arrows (walloping and adimantium (sp?) come to mind) or be infused common magic item rules. (E-Quivers and Bag of Holding for more quivers
- arcane arrows with a high Int to make then effective.
- back up spells.
I think it would work well.
Things I would change/add.
- spell slots convert to Arcane arrows. A problem is that there are never enough arrows to be useful. But taking a note from the Alchemist or Artillerist, just burn of spell slots to make more arrows.
- squeeze in an extra attack. A repeating bow is useless if you have only one attack.
Please add more ideas, thoughts *****es or complaints. I do think that this is a good proposal for another homebrew subclasses idea while using existing mechanics.
PS. This idea is not to just multiclass fighter arcan archer. Yes that can be done but really is not what I whatvi am looking to do here.