Hey, so I'm attempting to design a Kobold Armorer with the gimick of using the Armor to look like a powerful dragonborn, thus making the other Kobolds listen to him. I wanted to give him a lot of cool fire spells that he would cast from the mouth of the suit, like a breath weapon. He's supposed to be a very tanky character overall too. Oh also, my DM let me take Gauntlets of Ogre power and one other item. How would you guys build this character at level 12? Should I do any multiclassing?
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{pfp by ButterknivesDEVO} "In this world, you're either a spud, or a dud."
He/Him
I love hamburger and coca cola and video games and rock music and 80s-90s new wave, and dnd and DELTARUNE and pizza tower and leather jackets and green and keytar and robots and sci fi books and movies and always sunny in philidelphia and bloodhound gang and Devo and wario and bugs and sludge and grease and goblins and rogues and bards and warlocks and monks and saying and
I'm assuming 5.5 rules and I would actually go with the Dreadnaught model because the weapon is a bit more intimidating (and works with extra attack) and the option allows for a size increase. I agree with the person above me that Magic Initiate: Wizard is useful for the Burning hands spell, and Sage Background grants this plus good ability scores to boost with INT and CON. The proficiencies are also good for crafting cheap scrolls to supplement spell casting. The race gives access to a sorcerer cantrip and Sorcerous Burst can be the default ranged weapon with a fire option there and I think the random bonus damage or options outside of fire make it better than Firebolt.
Spells prepared...
Cantrips: Elementalism, Guidance, Mage Hand, Mending, Minor Illusion, Sorcerous Burst
Use the SSI for Haste and let your Homunculus use it to buff you.
The presentation as a powerful dragonborn doesn't have to be a flame only representation but this list does include several fire options. I think a strictly fire-themed armorer artificer would be hard to maintain.
Magic Item Plans...
Shield +2
Helm of Awareness
Mind Sharpener
Winged Boots
Spell Refueling Ring
Bag of Holding
Cap of Water Breathing
Keep the Bag of Holding and Cap of Water Breathing as plans and the rest active.
That was assuming the Gauntlets of Ogre Power were items you possessed and not replicated. A Wand of Fireballs would add to the fire motif if your DM allows it for the second item.
Thank you! I Will say that I don't have 5.5e, and either way, the party is in desperate need of a tank, so I'll prob stick to gaurdian. But overall I think this character could be a lot of fun, and thank you guys for your ideas! Could you guys recommend any feats?
Rollback Post to RevisionRollBack
{pfp by ButterknivesDEVO} "In this world, you're either a spud, or a dud."
He/Him
I love hamburger and coca cola and video games and rock music and 80s-90s new wave, and dnd and DELTARUNE and pizza tower and leather jackets and green and keytar and robots and sci fi books and movies and always sunny in philidelphia and bloodhound gang and Devo and wario and bugs and sludge and grease and goblins and rogues and bards and warlocks and monks and saying and
Thank you! I Will say that I don't have 5.5e, and either way, the party is in desperate need of a tank, so I'll prob stick to gaurdian. But overall I think this character could be a lot of fun, and thank you guys for your ideas! Could you guys recommend any feats?
If you are going to be dealing with quite a few spellcasters I would suggest getting shield master otherwise the standard stuff to take is tough,warcaster and mobile
(Personally I prefer dipping into blade singer using light armor for bladesong) these are just some suggestions
Hey, so I'm attempting to design a Kobold Armorer with the gimick of using the Armor to look like a powerful dragonborn, thus making the other Kobolds listen to him. I wanted to give him a lot of cool fire spells that he would cast from the mouth of the suit, like a breath weapon. He's supposed to be a very tanky character overall too. Oh also, my DM let me take Gauntlets of Ogre power and one other item. How would you guys build this character at level 12? Should I do any multiclassing?
I have two questions what do your stats look like and what rarity can the other item be?
Hey, so I'm attempting to design a Kobold Armorer with the gimick of using the Armor to look like a powerful dragonborn, thus making the other Kobolds listen to him. I wanted to give him a lot of cool fire spells that he would cast from the mouth of the suit, like a breath weapon. He's supposed to be a very tanky character overall too. Oh also, my DM let me take Gauntlets of Ogre power and one other item. How would you guys build this character at level 12? Should I do any multiclassing?
{pfp by ButterknivesDEVO}
"In this world, you're either a spud, or a dud."
He/Him
I love hamburger and coca cola and video games and rock music and 80s-90s new wave, and dnd and DELTARUNE and pizza tower and leather jackets and green and keytar and robots and sci fi books and movies and always sunny in philidelphia and bloodhound gang and Devo and wario and bugs and sludge and grease and goblins and rogues and bards and warlocks and monks and saying and
I'm assuming 5.5 rules and I would actually go with the Dreadnaught model because the weapon is a bit more intimidating (and works with extra attack) and the option allows for a size increase. I agree with the person above me that Magic Initiate: Wizard is useful for the Burning hands spell, and Sage Background grants this plus good ability scores to boost with INT and CON. The proficiencies are also good for crafting cheap scrolls to supplement spell casting. The race gives access to a sorcerer cantrip and Sorcerous Burst can be the default ranged weapon with a fire option there and I think the random bonus damage or options outside of fire make it better than Firebolt.
Spells prepared...
Use the SSI for Haste and let your Homunculus use it to buff you.
The presentation as a powerful dragonborn doesn't have to be a flame only representation but this list does include several fire options. I think a strictly fire-themed armorer artificer would be hard to maintain.
Magic Item Plans...
Keep the Bag of Holding and Cap of Water Breathing as plans and the rest active.
That was assuming the Gauntlets of Ogre Power were items you possessed and not replicated. A Wand of Fireballs would add to the fire motif if your DM allows it for the second item.
At least that's how I'd look at it.
Thank you! I Will say that I don't have 5.5e, and either way, the party is in desperate need of a tank, so I'll prob stick to gaurdian. But overall I think this character could be a lot of fun, and thank you guys for your ideas! Could you guys recommend any feats?
{pfp by ButterknivesDEVO}
"In this world, you're either a spud, or a dud."
He/Him
I love hamburger and coca cola and video games and rock music and 80s-90s new wave, and dnd and DELTARUNE and pizza tower and leather jackets and green and keytar and robots and sci fi books and movies and always sunny in philidelphia and bloodhound gang and Devo and wario and bugs and sludge and grease and goblins and rogues and bards and warlocks and monks and saying and
If you are going to be dealing with quite a few spellcasters I would suggest getting shield master otherwise the standard stuff to take is tough,warcaster and mobile
(Personally I prefer dipping into blade singer using light armor for bladesong) these are just some suggestions
Extended signature
I have two questions what do your stats look like and what rarity can the other item be?
Extended signature
I recommend filling INT with ASI's so in 5.0 rules you really only have one feat to work with.