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Allow a Weapon, +1 to affect the armorer weapons.
Why?
And because a Weapon, +1 (https://www.dndbeyond.com/magic-items/5400-weapon-1) can even be something as an antimatter rifle (given that the DM allows it in your campaign of course).
I mean, I can cast the spell "magic weapon" on these armorer weapons. Why can't I have a plan for them?
Allow a Weapon, +1 to affect the armorer weapons.
Why?
And because a Weapon, +1 (https://www.dndbeyond.com/magic-items/5400-weapon-1) can even be something as an antimatter rifle (given that the DM allows it in your campaign of course).
I mean, I can cast the spell "magic weapon" on these armorer weapons. Why can't I have a plan for them?