I have a miniature of a character with a whip in one hand and a crossbow in the other. I instantly thought of level 2 Artificer (for repeating bow and improve Armor infusions and the rest Kensal Monk Specializing in Whip and Crossbow.
I also thought of repeating Shot and Long bow for Artificier / Ranger and make the ranger from the Dungeons and Dragons Cartoon.
I like a War Magic Wizard and Battle Smith Artificer multiclass. There's the obvious INT spellcasting ability shared between them. Right off the bat, Battle Smith gives armor proficiencies, weapon proficiencies, allows magical weapon attacks to be keyed off of INT rather than STR or DEX, and gives you the Steel Defender with all of its abilities. War Magic gives a reaction to boost AC or a saving throw at the cost of casting spells higher than cantrips until the end of your next turn, and allows you to add your INT modifier to your initiative. Higher initiative and more combat survivability, and it gets better as it grows. If I've done my theorizing correctly, then there are several level splits that work well depending on the path you want to take. I believe I've covered the highlights, but I'll update this if I think of something I missed.
Bladesong Wizard 17 and Battle Smith Artificer 3. The Artificer really enhances the bladesong with a magic weapon and magic armor. Allows them to use their intelligence as their attack modifier. And gives the Bladesong access to faere fire which works will with the Elven accuracy racial trait and some healing magic. Also the defender has reflected blow with imposes disadvantage to one attack and can be an extra attack as a bonus. Finally the Artificer gives the bladesong some additional tool proficiency that they normally do not have.
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I have a miniature of a character with a whip in one hand and a crossbow in the other. I instantly thought of level 2 Artificer (for repeating bow and improve Armor infusions and the rest Kensal Monk Specializing in Whip and Crossbow.
I also thought of repeating Shot and Long bow for Artificier / Ranger and make the ranger from the Dungeons and Dragons Cartoon.
I like a War Magic Wizard and Battle Smith Artificer multiclass. There's the obvious INT spellcasting ability shared between them. Right off the bat, Battle Smith gives armor proficiencies, weapon proficiencies, allows magical weapon attacks to be keyed off of INT rather than STR or DEX, and gives you the Steel Defender with all of its abilities. War Magic gives a reaction to boost AC or a saving throw at the cost of casting spells higher than cantrips until the end of your next turn, and allows you to add your INT modifier to your initiative. Higher initiative and more combat survivability, and it gets better as it grows. If I've done my theorizing correctly, then there are several level splits that work well depending on the path you want to take. I believe I've covered the highlights, but I'll update this if I think of something I missed.
Also bigchez's from this
Bladesong Wizard 17 and Battle Smith Artificer 3. The Artificer really enhances the bladesong with a magic weapon and magic armor. Allows them to use their intelligence as their attack modifier. And gives the Bladesong access to faere fire which works will with the Elven accuracy racial trait and some healing magic. Also the defender has reflected blow with imposes disadvantage to one attack and can be an extra attack as a bonus. Finally the Artificer gives the bladesong some additional tool proficiency that they normally do not have.