I've been playing an Alchemist artificer for a bit, now level 8 in a Strahd campaign. I've seen some revisions people have posted, some interesting and some doing a little too much. There's definitely room for improvement, but here's one change we've used that doesn't break anything, but makes my guy a little more capable. Essentially, Alchemical Savant would benefit from selective deletion. It would change from:
You've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).
To:
You've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you use your alchemist’s supplies, you gain a bonus to restore hit points or damage that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).
This would add your intelligence modifier to healing elixirs you create and essentially every spell that deals acid, fire, necrotic, or poison damage. We also add it to my Poisoner poisons, so there's that, too.
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I've been playing an Alchemist artificer for a bit, now level 8 in a Strahd campaign. I've seen some revisions people have posted, some interesting and some doing a little too much. There's definitely room for improvement, but here's one change we've used that doesn't break anything, but makes my guy a little more capable. Essentially, Alchemical Savant would benefit from selective deletion. It would change from:
You've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).
To:
You've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you use your alchemist’s supplies, you gain a bonus to restore hit points or damage that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).
This would add your intelligence modifier to healing elixirs you create and essentially every spell that deals acid, fire, necrotic, or poison damage. We also add it to my Poisoner poisons, so there's that, too.