I thought this would be a fun build with making sure I can "help" in succeeding certain ability checks. Have guidance as a cantrip, level to get the flash of genius and multiclass into bard to get bardic inspiration while using the help action for an ability check. Full intelligence allows for the auto +5 along with a d4 and d6 roll with advantage. Hopefully it's done with proficiency lol.
So the best to do is max out charisma and intelligence and that would be fun on convincing everyone that your mad ideas will actually work.
It would be rather interesting in general to make a artificer bard who mainlines int and cha. There are some interesting disruption tactics that you can get a fair few out of.
I thought this would be a fun build with making sure I can "help" in succeeding certain ability checks. Have guidance as a cantrip, level to get the flash of genius and multiclass into bard to get bardic inspiration while using the help action for an ability check. Full intelligence allows for the auto +5 along with a d4 and d6 roll with advantage. Hopefully it's done with proficiency lol.
So the best to do is max out charisma and intelligence and that would be fun on convincing everyone that your mad ideas will actually work.
Team up with a rogue who splashes knowledge cleric. The channel divinity power gives proficiency in any skill or tool and reliable talent applies to rolls with proficiency and that character can give his or her own guidance.
That opens up your concentration for skill empowerment to grant expertise in the skill if high enough level.
Use your spell storing item for enhance ability. It has additional benefits beyond advantage and can give advantage during situations to which the help action does not apply (or you might need your action). Or you want to grant advantage to more people. It only needs to be held and enables your artificer to supply two concentration spells at once by letting someone else (like your homunculus) use the item.
It's completely pointless overkill but it guarantees double proficiency in skill checks and guaranteed 10 or better on the roll.
Even if you don't partner up that way granting expertise is better than guidance if it can be applied and enhance ability is situationally more beneficial than the help action.
FYI, the team up system gives a unlikely low roll of 27 with no ability score bonus and an average score of 36 with no ability score bonus in the target. It's fairly easy to give infusions that replicate 19 ability (str or int) scores using replicate item to add +4 guaranteed to some of those.
of note. humunculus can't use the spell item. its got a specific list of actions its allowed to take. Well there is the granted that it specifies actions in combat. Which one could read to being able to take any other akind of actions outside of combat. So there is leeway there. but the skill lists of the humuclus paired with the action list, implies that it can't do anything outside of those actions. So I don't think you can have it use your spells toring and hold concentration. So probably safer bet to hand it off to someone else to use their concentration.
So, could do the enhance ability spell + Bonus Action to have the humuclus help them in some fashion for advantage, and use Guidance for a +d4.
Which is a pretty tasty buff on someone.-including yourself, for skill attempts. As long as you have a reasonable way for the h.clus to be helping
of note. humunculus can't use the spell item. its got a specific list of actions its allowed to take. Well there is the granted that it specifies actions in combat. Which one could read to being able to take any other akind of actions outside of combat. So there is leeway there. but the skill lists of the humuclus paired with the action list, implies that it can't do anything outside of those actions. So I don't think you can have it use your spells toring and hold concentration. So probably safer bet to hand it off to someone else to use their concentration.
So, could do the enhance ability spell + Bonus Action to have the humuclus help them in some fashion for advantage, and use Guidance for a +d4.
The item grants the ability to cast the spell regardless of not being capable of casting the spell. It's just use an item.
I thought this would be a fun build with making sure I can "help" in succeeding certain ability checks. Have guidance as a cantrip, level to get the flash of genius and multiclass into bard to get bardic inspiration while using the help action for an ability check. Full intelligence allows for the auto +5 along with a d4 and d6 roll with advantage. Hopefully it's done with proficiency lol.
So the best to do is max out charisma and intelligence and that would be fun on convincing everyone that your mad ideas will actually work.
It would be rather interesting in general to make a artificer bard who mainlines int and cha. There are some interesting disruption tactics that you can get a fair few out of.
Team up with a rogue who splashes knowledge cleric. The channel divinity power gives proficiency in any skill or tool and reliable talent applies to rolls with proficiency and that character can give his or her own guidance.
That opens up your concentration for skill empowerment to grant expertise in the skill if high enough level.
Use your spell storing item for enhance ability. It has additional benefits beyond advantage and can give advantage during situations to which the help action does not apply (or you might need your action). Or you want to grant advantage to more people. It only needs to be held and enables your artificer to supply two concentration spells at once by letting someone else (like your homunculus) use the item.
It's completely pointless overkill but it guarantees double proficiency in skill checks and guaranteed 10 or better on the roll.
Even if you don't partner up that way granting expertise is better than guidance if it can be applied and enhance ability is situationally more beneficial than the help action.
FYI, the team up system gives a unlikely low roll of 27 with no ability score bonus and an average score of 36 with no ability score bonus in the target. It's fairly easy to give infusions that replicate 19 ability (str or int) scores using replicate item to add +4 guaranteed to some of those.
of note. humunculus can't use the spell item. its got a specific list of actions its allowed to take. Well there is the granted that it specifies actions in combat. Which one could read to being able to take any other akind of actions outside of combat. So there is leeway there. but the skill lists of the humuclus paired with the action list, implies that it can't do anything outside of those actions. So I don't think you can have it use your spells toring and hold concentration.
So probably safer bet to hand it off to someone else to use their concentration.
So, could do the enhance ability spell + Bonus Action to have the humuclus help them in some fashion for advantage, and use Guidance for a +d4.
Which is a pretty tasty buff on someone.-including yourself, for skill attempts. As long as you have a reasonable way for the h.clus to be helping
The item grants the ability to cast the spell regardless of not being capable of casting the spell. It's just use an item.
Isn't using it still an action though? so it still has to be able to take the action. (whether its use item or spell casting action)
(this is all still under the assumption that it can only take actions listed in that cobmat section)