(moved from the Video&Streams forum as it was pointed out to me that this might be a better home for it) This was created as a hobby project for the home game I'm running for my friends (our first, and my first as DM). The map is based on the actual gamebook map, (literally, the floor is the map image), but with some encounter modifications based on how the story got morphed during play. There are various dynamic elements, free-flight camera, all characters and monsters can move and I've built condition markers to help me keep track of the battle.
For whoever's interested in the journey here are more details:
- At the end of the year, I've been raving about the Critical Role stream, but I've never played D&D before. My friends, most of which were equally noob, allowed me to DM a one-off session for my birthday. I decided to run the first part of the Lost Mine of Phandalver adventure. The first session was run with printed maps and minis.
- They liked it, and bless their souls, they kept coming back for more and bringing friends. We could meet only once a month so it was quite slow. Soon the pandemic lockdown hit so we had to take our game online. I've looked at online tools like Roll20, but I've always wanted to learn Unity so I took it as my hobby project.
- The first version was literally a rectangle with the map image, and the characters were cylinder. I covered parts of the map with other rectangles. I've added a few trees for the atmosphere. There were no key/mouse inputs so I just shared the editor window and used it to move stuff around.
- I started to enjoy designing levels so I decided to continue and do Wyvern Tor. In the beginning, the crow gods were not collaborating. Though I thoroughly enjoyed learning about particle effects.
- I decided to keep polygon art design simple and invest in a few cheap assets. Next version was a bit better looking. But still no characters, except a mean-looking Orc.
- I worked with my players to create a character for each of them, as best I could considering my lack of skills. In the end, I was quite happy with the result. Meet my home game party. From left to right:
Kithry, a halfling rogue, with restless hands, but a heart of gold.
Lael, an elf wizard with a terrible dislike for dwarfs and a mindset for academia rather than adventuring
Eldar, a fighter from a noble family, with a quest to restore his family manor. Likes to give long Churchillian speeches
Killdrak, the most flashy dwarf cleric ever. Loves everything gold and shiny. Married in real life to the dwarf hating elf.
Lumian, an old monk with a quest to resurrect his dead family which often comes in conflict with his beliefs.
Stevie Pip, a tomboy halfling bard that thinks the solution to every problem begins with a bagpipe song.
- Mechanism character control was still an issue though. I swear I've seen this bug in some games.
- In the end, I've figured that out, and last week Unity had a Spring sale for their assets so I got a few more to allow me to build the last map of the campaign. I got rocks. So... many... beautiful rocks. I also learned about volumetric lighting and kinda... went overboard with it. Used it to build a teaser for the last session, with ridiculous epic music.
- And here we are. Looking forward to building some more in future campaigns. This is quite a fun hobby to replace commute time.
Thanks, folks. I wish to get better, so please add feedback.
For the next campaign of the home game, I wanted to build a map on top of a @czepeku which are gorgeous but I don't feel worthy to deface one of theirs yet :)
Any suggestions for a good base map to try is appreciated. I think the campaign will have a "Mines of Moria" feel to it.
(moved from the Video&Streams forum as it was pointed out to me that this might be a better home for it)
This was created as a hobby project for the home game I'm running for my friends (our first, and my first as DM).
The map is based on the actual gamebook map, (literally, the floor is the map image), but with some encounter modifications based on how the story got morphed during play.
There are various dynamic elements, free-flight camera, all characters and monsters can move and I've built condition markers to help me keep track of the battle.
For whoever's interested in the journey here are more details:
- At the end of the year, I've been raving about the Critical Role stream, but I've never played D&D before. My friends, most of which were equally noob, allowed me to DM a one-off session for my birthday. I decided to run the first part of the Lost Mine of Phandalver adventure. The first session was run with printed maps and minis.
- They liked it, and bless their souls, they kept coming back for more and bringing friends. We could meet only once a month so it was quite slow. Soon the pandemic lockdown hit so we had to take our game online. I've looked at online tools like Roll20, but I've always wanted to learn Unity so I took it as my hobby project.
- The first version was literally a rectangle with the map image, and the characters were cylinder. I covered parts of the map with other rectangles. I've added a few trees for the atmosphere. There were no key/mouse inputs so I just shared the editor window and used it to move stuff around.
- I started to enjoy designing levels so I decided to continue and do Wyvern Tor. In the beginning, the crow gods were not collaborating. Though I thoroughly enjoyed learning about particle effects.
- I decided to keep polygon art design simple and invest in a few cheap assets. Next version was a bit better looking. But still no characters, except a mean-looking Orc.
- I worked with my players to create a character for each of them, as best I could considering my lack of skills. In the end, I was quite happy with the result. Meet my home game party. From left to right:
- Mechanism character control was still an issue though. I swear I've seen this bug in some games.
- In the end, I've figured that out, and last week Unity had a Spring sale for their assets so I got a few more to allow me to build the last map of the campaign. I got rocks. So... many... beautiful rocks. I also learned about volumetric lighting and kinda... went overboard with it. Used it to build a teaser for the last session, with ridiculous epic music.
- And here we are. Looking forward to building some more in future campaigns. This is quite a fun hobby to replace commute time.
Amazing work. Your PCs are so lucky to have you!
Homebrewed by PhantomTim: Weapons | Items
Wow, just wow.
DE OPRESSO LIBRE
Amazing work on this, loving the isometric design and general feel.
I am a square. Watch me equilateral.
Amazing.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Thanks, folks. I wish to get better, so please add feedback.
For the next campaign of the home game, I wanted to build a map on top of a @czepeku which are gorgeous but I don't feel worthy to deface one of theirs yet :)
Any suggestions for a good base map to try is appreciated. I think the campaign will have a "Mines of Moria" feel to it.
This is so cool!!