I've only played 3.5 and Pathfinder. The last time I played I was playing a Homebrewed Half-Dragon fighter with vow of poverty and the barbarian class was added as a flaw(the rage was uncontrollable I'd attack allies or foes. Anytime I was angered or took damage I had to pass a DC20+ WIll save or rage). I had no weapon or armor proficiencies I could only use my natural weapons and abilities, ofc couldn't own anything, and I was not able to use or accept any magic(always unwilling on friendly spells, and by chance if I was tricked into drinking a friendly potion I had to succeed on a DC30 Willsave if conscious) except an ability to talk with my animal friends, but it was a gift from my God. The character was very powerful and there weren't any issues because it was a high powered campaign and I was the only tank/melee fighter. I'm know looking to join a new group, but all the groups are 5e. I didn't get to play enough with this character so I'm trying to convert it to 5e without it being OP, but dragonborn are pretty weak and I can't see a way to be able to fill an actual Barbarian with the same limitations since I will always be doing like 1/2 of the possible damage. Here's what I have so far:
Dragonborn Gold Dragon (but flavor wise still a true half-dragon)
Cannot own anything except something to carry food, a water skin, and a set of poor clothing
Cannot use magic of anykind (always unwilling for friendly spells, and DC25 Will Save if somehow subjected to a potion)
Cannot use weapons(Auto Natural 1) or armor, but can use random items as weapons like could throw or swing a log as a weapon without proficiency
Stats 16STR 14DEX 14CON 12CHA 12WIS 10INT
Barbarian Class with some tweeks using the Beast, Totem Warrior, and Berserker Paths (everything is the same except these levels):
LEVEL 1 Path of the Beast
gain these for my weapons(Bold/Italicized parts apply only while raging:
Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.
Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when youattack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.
Wings: You have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity
Level 3 Totem Warrior:
Spirit Seeker: Ability to cast Speak with Animals as ritual
Totem Spirt (Bear): While raging you have a resistance to all damage except psychic
Level 6 Totem Warrior/Beast:
Aspect of the Beast (Bear): Your carrying capacity is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Bestial Soul: Natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Level 10 Dragon Fear Feat instead of Intimidating Presence and Relentless Rage:
Increase your Strength or Charisma score by 1, up to a maximum of 20.
Instead of exhaling destructive energy, you can roar and expend a use of your breath weapon to force each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.
Level 14 Berserker:
Retaliation: When you take damage from a creature within 5feet of you, you can use your reaction to make a melee weapon attack against that creature.
Thoughts?
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I've only played 3.5 and Pathfinder. The last time I played I was playing a Homebrewed Half-Dragon fighter with vow of poverty and the barbarian class was added as a flaw(the rage was uncontrollable I'd attack allies or foes. Anytime I was angered or took damage I had to pass a DC20+ WIll save or rage). I had no weapon or armor proficiencies I could only use my natural weapons and abilities, ofc couldn't own anything, and I was not able to use or accept any magic(always unwilling on friendly spells, and by chance if I was tricked into drinking a friendly potion I had to succeed on a DC30 Willsave if conscious) except an ability to talk with my animal friends, but it was a gift from my God. The character was very powerful and there weren't any issues because it was a high powered campaign and I was the only tank/melee fighter. I'm know looking to join a new group, but all the groups are 5e. I didn't get to play enough with this character so I'm trying to convert it to 5e without it being OP, but dragonborn are pretty weak and I can't see a way to be able to fill an actual Barbarian with the same limitations since I will always be doing like 1/2 of the possible damage. Here's what I have so far:
Thoughts?