In my current campaign I am playing an Eloquence bard, about to hit level 10. Just for fun I threw together a level 20 build to explore where I would like to take the character if things continue along the same trajectory. The rest of the party include a Wild Magic Barbarian, a Land Druid (Forest), a rogue/monk (Astral monk, rogue sub unknown), and a homebrew spellsword who is a frontline bruiser with no spells but some magic abilities.
I mainly play utility/skills. I took a lot of noncombat spells to make sure my party never hits a brick wall in various situations... In combat, I want to build a debuffer with an emphasis on reducing enemy saving throws. This build includes Unsettling Words (BA, -1d12 on next save at lvl20), Mind Sliver (A, -1d4 on next save), and Heightened Spell (Disadvantage on next save). I also took Restore Balance to cancel advantage/disadvantage and Silvery Barbs to reset those saving throws.
I am confident in most aspects of the build, but there are some points I'm unsure about. Not sure about taking Scrying, Wall of Force, Glibness, and Mass Heal. I have my justifications but IDK if I would be better off swapping those. I'm also not sure how DMs would rule on using Silvery Barbs on saving throws that were reduced by the aforementioned abilities. Do we consider the reroll part of the same saving throw, including the same reductions? Or does SB reset everything so the saving throw is flat?
The inventory is the same my character is currently using. Two of the Clockwork Soul spells were swapped, my DM is pretty lenient with that. I took Arcana Expertise and Banishment because there is a lot of interplanar stuff going on in the campaign. Extradimensional creatures and whatnot...
Great idea. Between mind sliver, unsettling words, and restore balance, I think you have enough. Don’t want to put too many resources into the strategy. You still need to control/damage/support allies with useful spells.
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In my current campaign I am playing an Eloquence bard, about to hit level 10. Just for fun I threw together a level 20 build to explore where I would like to take the character if things continue along the same trajectory. The rest of the party include a Wild Magic Barbarian, a Land Druid (Forest), a rogue/monk (Astral monk, rogue sub unknown), and a homebrew spellsword who is a frontline bruiser with no spells but some magic abilities.
I mainly play utility/skills. I took a lot of noncombat spells to make sure my party never hits a brick wall in various situations... In combat, I want to build a debuffer with an emphasis on reducing enemy saving throws. This build includes Unsettling Words (BA, -1d12 on next save at lvl20), Mind Sliver (A, -1d4 on next save), and Heightened Spell (Disadvantage on next save). I also took Restore Balance to cancel advantage/disadvantage and Silvery Barbs to reset those saving throws.
I am confident in most aspects of the build, but there are some points I'm unsure about. Not sure about taking Scrying, Wall of Force, Glibness, and Mass Heal. I have my justifications but IDK if I would be better off swapping those. I'm also not sure how DMs would rule on using Silvery Barbs on saving throws that were reduced by the aforementioned abilities. Do we consider the reroll part of the same saving throw, including the same reductions? Or does SB reset everything so the saving throw is flat?
Build is here: Blue Zephyr
The inventory is the same my character is currently using. Two of the Clockwork Soul spells were swapped, my DM is pretty lenient with that. I took Arcana Expertise and Banishment because there is a lot of interplanar stuff going on in the campaign. Extradimensional creatures and whatnot...
Any advice, critique, ideas, etc?
Great idea. Between mind sliver, unsettling words, and restore balance, I think you have enough. Don’t want to put too many resources into the strategy. You still need to control/damage/support allies with useful spells.