I've done my due diligence in searching the forum and Discord server before posting this, and haven't seen any other mentions of it:
I'm certain this is a limitation of the current way that magic items are implemented, but the robe of stars is supposed to let you use 1 charge to cast a 5th-level magic missile. The way it displays in the Spells tab, however, means that whenever you click the button to cast the spell, it detracts 5 charges (for a 5th-level spell), rather than 1, despite the item's description. This means that charges need to be manually tracked on the item, rather than through the ease of the Spells tab.
This is also true of the 5th-level cure wounds cast from the anstruth harp, and presumably for any item with charges that allows the expending of a single charge to cast a higher-level version of a spell.
Just run into this with my warlock! I'm trying to play around with it by editing a homebrew item cloned from the Robe but yeah it's an odd one.
Managed to get it working after changing the min-max section of the magic missilie spell details section to nothing in the min section and 1 in the max section, then setting "cast at spell level" to 5. The spell shows up in the correct spot along with other 5th level spells and uses the right amount of charges!
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I've done my due diligence in searching the forum and Discord server before posting this, and haven't seen any other mentions of it:
I'm certain this is a limitation of the current way that magic items are implemented, but the robe of stars is supposed to let you use 1 charge to cast a 5th-level magic missile. The way it displays in the Spells tab, however, means that whenever you click the button to cast the spell, it detracts 5 charges (for a 5th-level spell), rather than 1, despite the item's description. This means that charges need to be manually tracked on the item, rather than through the ease of the Spells tab.
This is also true of the 5th-level cure wounds cast from the anstruth harp, and presumably for any item with charges that allows the expending of a single charge to cast a higher-level version of a spell.
Just run into this with my warlock! I'm trying to play around with it by editing a homebrew item cloned from the Robe but yeah it's an odd one.
Managed to get it working after changing the min-max section of the magic missilie spell details section to nothing in the min section and 1 in the max section, then setting "cast at spell level" to 5. The spell shows up in the correct spot along with other 5th level spells and uses the right amount of charges!