*All* 2014 character sheets are wrong. A bug in D&D Beyond's code causes them to incorrectly show 2024 abilities, making them mechanically wrong under 2014 rules.
Every 2014 character sheet has a new section for Unarmed Strike, in which the damage for a hit differs from 2014 rules, and the mechanics for Grapple and Shove are completely different:
2014 character sheets now display 2024 rules on unarmed strikes:
Unarmed Strike
You make a melee attack that involves using your body to deal one of the following effects:
Damage. You make an attack roll against the creature, and on a hit, you deal 1 + STR Bludgeoning damage.
Grapple. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or it has the Grappled condition.
Shove. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or you can either push it 5 ft. away or cause it to have the Prone condition.
This is completely at odds with 2014 rules for Grapple and Shove which require a contested Strength (Athletics) check against "the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use)"
Similarly, 2024 spells included in the Free Rules are showing in spell lists for 2014 characters, sometimes under new names, meaning the legacy tag on 2014 spells is no help in working out whats's 2014 and what's 2024.
This is not what we wanted. This is not what WotC promised. This is not what was supposed to happen , according to July-September 2024 Changelog:
Will my previous character sheets be affected?
The game mechanics for your 2014 characters will not be impacted, and all spells, abilities, items, and conditions will display information in line with 2014 rules.
All it needs is a simple tweak to hide all 2024 content. You can provide a toggle if you want, in case some people want to weird up their 2014 character mid-campaign by mixing in 2024 stuff. I can't imagine a single reason why anybody would do that to an existing character. The fact that WotC / D&DB didn't think imposing the 2024 ruleset on us would be an issue speaks volumes about how ignorant and tone deaf their strategic planning was - but I digress. Choice is the key.
It's a simple bug to fix, so please FIX IT.
Or we'll go elsewhere, and 2024 rules be damned. OneDnD will become an object lesson in how to alienate a huge and loyal customer base, which will be taught as a cautionary tale to students of marketing alongside Gerald Ratner's destruction of his jewellery empire and Elon Musk's political alienation of Tesla drivers.
Originally flagged on 25th September, but D&D Beyond have ignored it, so here we go again:
*All* 2014 character sheets are wrong. A bug in D&D Beyond's code causes them to incorrectly show 2024 abilities, making them mechanically wrong under 2014 rules.
Every 2014 character sheet has a new section for Unarmed Strike, in which the damage for a hit differs from 2014 rules, and the mechanics for Grapple and Shove are completely different:
This is completely at odds with 2014 rules for Grapple and Shove which require a contested Strength (Athletics) check against "the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use)"
Similarly, 2024 spells included in the Free Rules are showing in spell lists for 2014 characters, sometimes under new names, meaning the legacy tag on 2014 spells is no help in working out whats's 2014 and what's 2024.
This is not what we wanted. This is not what WotC promised. This is not what was supposed to happen , according to July-September 2024 Changelog:
All it needs is a simple tweak to hide all 2024 content. You can provide a toggle if you want, in case some people want to weird up their 2014 character mid-campaign by mixing in 2024 stuff. I can't imagine a single reason why anybody would do that to an existing character. The fact that WotC / D&DB didn't think imposing the 2024 ruleset on us would be an issue speaks volumes about how ignorant and tone deaf their strategic planning was - but I digress. Choice is the key.
It's a simple bug to fix, so please FIX IT.
Or we'll go elsewhere, and 2024 rules be damned. OneDnD will become an object lesson in how to alienate a huge and loyal customer base, which will be taught as a cautionary tale to students of marketing alongside Gerald Ratner's destruction of his jewellery empire and Elon Musk's political alienation of Tesla drivers.