Hi, I'm not sure if I'm reading something wrong but in the Sorcerer Features table (spell level table) it says that they should know 5 cantrips and 9 spells.
they have 4x Lv1, 3x Lv2, and 2x Lv3 spells
But I can't add any level 3 spells, and in the Add Spells section it says:
Cantrips: 5
Known Spells: 6
Is this some bug, or am I doing something wrong? Because I've tried everything and it will only unlock at level 6...
The privacy settings on the character are not set to Public, so we can't see it.
That said, if it says "Known Spells" rather than "Prepared Spells", it seems likely that you created this Sorcerer using the 2014 rules (which only give a Sorcerer 6 Known Spells at level 5) instead of the 2024 Rules (which give a Sorcerer 9 Prepared Spells at level 5)
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🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Hi, I'm not sure if I'm reading something wrong but in the Sorcerer Features table (spell level table) it says that they should know 5 cantrips and 9 spells.
they have 4x Lv1, 3x Lv2, and 2x Lv3 spells
But I can't add any level 3 spells, and in the Add Spells section it says:
Cantrips: 5
Known Spells: 6
Is this some bug, or am I doing something wrong? Because I've tried everything and it will only unlock at level 6...
Here is the link to the character sheet: https://www.dndbeyond.com/characters/108963611/builder/home/basic
The privacy settings on the character are not set to Public, so we can't see it.
That said, if it says "Known Spells" rather than "Prepared Spells", it seems likely that you created this Sorcerer using the 2014 rules (which only give a Sorcerer 6 Known Spells at level 5) instead of the 2024 Rules (which give a Sorcerer 9 Prepared Spells at level 5)
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage
That explains it! Thank you so much!