I'd like to add Otherworldly Steed as an extra to be able to manage it easier as my paladin mount. For some reason it doesn't show up as a summon or any kind of extra at all in D&D Beyond.
Only creatures in the monster listings can be added to Extras. Otherwordly Steed doesn't exist there because its stats depend on the level at which the spell is cast. If you want to add it there anyway, you can create it as a homebrew monster using the stats for your desired spell level.
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I mean the "why it's not working" makes sense, but the "why it's set up that way" doesn't. That's one of the most frequent mounts you're going to possibly want to add to a character's sheet. It really needs fixed.
Monster stat blocks can't have anything tied to the character sheet they're attached to, they're just directly added. So the Otherworldly Slam ability would never calculate correctly. Make the homebrew stat block like you've been told. If we considered only those stats which could be naturally achieved and are within multiclassing requirements (which already doesn't cover 100% of characters, but it's the realistic vast majority) they'd have to have 20 variants just to account for that. Get into the territory of unusually low stats, stats raised by other features (such as Tome items), increased Proficiency bonuses (such as through the Ioun Stone that raises it by 1), and you have an ever-inflating number of horses.
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I'd like to add Otherworldly Steed as an extra to be able to manage it easier as my paladin mount. For some reason it doesn't show up as a summon or any kind of extra at all in D&D Beyond.
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ModeratorOnly creatures in the monster listings can be added to Extras. Otherwordly Steed doesn't exist there because its stats depend on the level at which the spell is cast. If you want to add it there anyway, you can create it as a homebrew monster using the stats for your desired spell level.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
I mean the "why it's not working" makes sense, but the "why it's set up that way" doesn't. That's one of the most frequent mounts you're going to possibly want to add to a character's sheet. It really needs fixed.
I agree with Sonic, it would be very easy to implement and I hope they eventually get around to doing so.
Monster stat blocks can't have anything tied to the character sheet they're attached to, they're just directly added. So the Otherworldly Slam ability would never calculate correctly. Make the homebrew stat block like you've been told. If we considered only those stats which could be naturally achieved and are within multiclassing requirements (which already doesn't cover 100% of characters, but it's the realistic vast majority) they'd have to have 20 variants just to account for that. Get into the territory of unusually low stats, stats raised by other features (such as Tome items), increased Proficiency bonuses (such as through the Ioun Stone that raises it by 1), and you have an ever-inflating number of horses.