The spell Spirit Guardians's damage increases damage by 1d8 for each level up-cast. It is radiant damage for good characters, and necrotic for evil. The damage specified in DDB is correct for the radiant/good damage, but it does not show the necrotic/evil damage being scaled.
The spell Spirit Guardians's damage increases damage by 1d8 for each level up-cast. It is radiant damage for good characters, and necrotic for evil. The damage specified in DDB is correct for the radiant/good damage, but it does not show the necrotic/evil damage being scaled.
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