I'm trying to create a homebrew "magic item" to implement a lycanthropic curse. Some aspects of the "item" are working, including resetting the PC's Strength and conferring advantage on Perception checks. However, it's also supposed to confer natural weapon attacks, but these aren't appearing on the Actions page. I'm using the Natural Weapons modifiers to provide these attacks. Is this the correct way to do it, or no?
I'm trying to create a homebrew "magic item" to implement a lycanthropic curse. Some aspects of the "item" are working, including resetting the PC's Strength and conferring advantage on Perception checks. However, it's also supposed to confer natural weapon attacks, but these aren't appearing on the Actions page. I'm using the Natural Weapons modifiers to provide these attacks. Is this the correct way to do it, or no?
Author of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters, MOAR! Monsters Know What They're Doing, How to Defend Your Lair and Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games.
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ModeratorI’d just add it as a custom action directly on the sheet instead. Just go to the Actions tab and click “Manage Custom” in the top right corner.
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