The short description of Hypnotic Gaze (Wizard School of Enchantment) reads as follows:
Hypnotic Gaze
As an action, choose one creature that you can see (and can see and hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be charmed by you until the end of your next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed. You can use your action to maintain this effect on subsequent turns.
The parenthesis should read (and can see or hear you).
The full language of the ability is:
Hypnotic Gaze
Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end of your next turn.
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D&D since 79. New to the Carolinas and looking for Gamers.
The short description of Hypnotic Gaze (Wizard School of Enchantment) reads as follows:
As an action, choose one creature that you can see (and can see and hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be charmed by you until the end of your next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed. You can use your action to maintain this effect on subsequent turns.
The parenthesis should read (and can see or hear you).
The full language of the ability is:
Hypnotic Gaze
Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end of your next turn.
D&D since 79. New to the Carolinas and looking for Gamers.
This is fixed. Thanks.