I am trying to add (1d4+1) to a damage modifier at higher levels and I can only seem to get it to add the (1d4) or the (+1). At Higher Level is checked and Spell Scale is selected.
When I do this as above, it will scale at 2nd level to (4d4+3). I can remove the Dice Roll and leave Fixed Value and it will change it to (3d4+4)... what am I missing?
My second question is about "Count". When I copy Melf's Minute Meteors, it will show a Count of 6. There is no way to edit this and you can't modify this field when creating the spell from scratch.
I am trying to add (1d4+1) to a damage modifier at higher levels and I can only seem to get it to add the (1d4) or the (+1). At Higher Level is checked and Spell Scale is selected.
Modifier - Type: Damage Force / Dice Roll: (3d4) / Fixed Value: (3) / Primary Stat: False
Level: 1 / Modifier: Damage - Force (3d4+3) / Type: Additional Points / Dice Roll: (1d4) / Fixed Value: (1)
When I do this as above, it will scale at 2nd level to (4d4+3). I can remove the Dice Roll and leave Fixed Value and it will change it to (3d4+4)... what am I missing?
My second question is about "Count". When I copy Melf's Minute Meteors, it will show a Count of 6. There is no way to edit this and you can't modify this field when creating the spell from scratch.
It looks like this is a confirmed bug - https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/70278-bug-spell-scale-at-higher-levels-additional-point
I'm still curious about "Count" on spells such as Melf's Minute Meteors though.