The sorcerer divine soul gets a spell based on his source of divine magic (ie cure wounds). Here is the description from Xanathar's:
In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
However DnD Beyond doesn't let you ever swap this spell out to learn another spell from the cleric list. Other spells have the "remove" option at the bottom of the spell description but the one chosen from the class feature does not.
The sorcerer divine soul gets a spell based on his source of divine magic (ie cure wounds). Here is the description from Xanathar's:
In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
However DnD Beyond doesn't let you ever swap this spell out to learn another spell from the cleric list. Other spells have the "remove" option at the bottom of the spell description but the one chosen from the class feature does not.
Just a little post to say that I have experienced a similar issue :)