What if while I was playing an Artificer Artillerist, I made a Bag of Holding Launcher that shot two consecutive Bags of Holding at a creature, and the second one landed in the first, making an astral rift that instakills anything within a certain range. This is for sure breaking the rules somehow, I just don't know how.
Yeah any dm worth their salt would be able to have the enemies come back. The enemies aren’t dead they are just in the astral plane. This may work on low level enemies but go against a lich or wizard or any enemy with magic strong enough and they will be back.
It's an old concept, there are even blueprints out there.
RAW one would be hard pressed to create something like that. Two bags of holding wul mean either two Artificers needed since you can only have one infused item per type of infusion or you'd have to create "real" Bags of Holding. Also there is no mechanic for "Bag if Holding Arrows" and if you ever shot an arrow with a ball on his end you'd know that one doesn't fly that good. What you're describing would fly even worse.
All that from "mechanics aside: It's a bad way of trying to get one over with your DM to "win" DnD. Any DM worth their dice would shut that down so hard, either by not allowing it or by punishing it severely (you're creating rifts to the astral plane, guess what there are some really bad things over there and they might come over now).
You can make two bags of holding with infusions. Replicate magic item specifically allows you to pick the same one over and over.
That is often debated, and kinda ambiguous in RAW (and the combination of ambiguity and "that seems broken" is an excellent indicator for a DM to rule against something).
And, you literally can't do that on dndbeyond, so that's one source that's "ruled" it doesn't work.
Saying that it's not a great use of your resources besides the occasional gag movements.
If it is possible by RAW/RAI isn't really my point, the main point I'm trying to make is that it isn't a thing one SHOULD do. On a mechanics level, yes you will be able to make it work somehow (although the point with the "arrow" still stands, BoH is not a great projectile), but you shouldn't on a roleplay and gameplay level. How does your character even know that is what happens without trying it? If your character does stuff like that, what stopps other people from using it against the group (Many DMs have the rule "whatever you do, the enemy could do it , too")? And whould that be fun? Do you want to be scattered all over the Astral Plane?
Barring all that, remember that enemy might be gone, but they are not dead.
I'm pretty sure this is why Wizards of the Coast came up with the idea of the Bagman, to punish players who f about with their bag of holding.
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What if while I was playing an Artificer Artillerist, I made a Bag of Holding Launcher that shot two consecutive Bags of Holding at a creature, and the second one landed in the first, making an astral rift that instakills anything within a certain range. This is for sure breaking the rules somehow, I just don't know how.
Orange Juice!
Yeah any dm worth their salt would be able to have the enemies come back. The enemies aren’t dead they are just in the astral plane. This may work on low level enemies but go against a lich or wizard or any enemy with magic strong enough and they will be back.
It's an old concept, there are even blueprints out there.
RAW one would be hard pressed to create something like that. Two bags of holding wul mean either two Artificers needed since you can only have one infused item per type of infusion or you'd have to create "real" Bags of Holding. Also there is no mechanic for "Bag if Holding Arrows" and if you ever shot an arrow with a ball on his end you'd know that one doesn't fly that good. What you're describing would fly even worse.
All that from "mechanics aside: It's a bad way of trying to get one over with your DM to "win" DnD. Any DM worth their dice would shut that down so hard, either by not allowing it or by punishing it severely (you're creating rifts to the astral plane, guess what there are some really bad things over there and they might come over now).
Thanks. I'll remember that
Orange Juice!
That is often debated, and kinda ambiguous in RAW (and the combination of ambiguity and "that seems broken" is an excellent indicator for a DM to rule against something).
And, you literally can't do that on dndbeyond, so that's one source that's "ruled" it doesn't work.
True that.
If it is possible by RAW/RAI isn't really my point, the main point I'm trying to make is that it isn't a thing one SHOULD do. On a mechanics level, yes you will be able to make it work somehow (although the point with the "arrow" still stands, BoH is not a great projectile), but you shouldn't on a roleplay and gameplay level. How does your character even know that is what happens without trying it? If your character does stuff like that, what stopps other people from using it against the group (Many DMs have the rule "whatever you do, the enemy could do it , too")? And whould that be fun? Do you want to be scattered all over the Astral Plane?
Barring all that, remember that enemy might be gone, but they are not dead.
I'm pretty sure this is why Wizards of the Coast came up with the idea of the Bagman, to punish players who f about with their bag of holding.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.