Revised Alchemist just got shot down for being "Too Similar" to the official Alchemist subclass, with a fat heap of infraction points and warnings for trying to "plagiarize" Wizards' work. Word to the wise: we, as players, are not allowed to try and make the Alchemist playable again. Either we use Wizards' godawful putrid, worse-than-no-subclass-at-all version, or we can sit and spin.
Seems to me that instead of just disallowing it to be published altogether DNDBeyond could simply make homebrews deemed "too similar" to official paid content require that people buy said official content to be able to view/use/share that published homebrew on DNDBeyond. I mean the infrastructure is already there and present for the official content side of things so it would just need to be ported over to the public homebrew side of the site. And private homebrew can be left unmolested because it's private.
This really doesn't need to be a hard and fast, creativity crushing CEASE AND DESIST situation here. Especially for a game centered on collaborative creativity.
Sadly, the game is only centered on Collaborative Creativity(C) so long as Wizards of the Coast gets their cut. And since Wizards will never admit that the Alchemist is a rushed abortion of a subclass and now DDB is crushing any subclass that has the word 'alchemy' in it anywhere, looks like we're basically stuck.
Well, if DDB ever gets the support in for the Class Feature Variants UA that came out two months ago (hopefully sometime this decade) then maybe you'll be able to add your ideas in through there. Then again, if you want to just say sod it, it's broken forever rather than risk getting unreasonably banhammered then I can hardly blame you...
I'm pretty sure there's no world in which the License Gestapo allow me to do much more than I already did - outline the class in written form a'la my first post and tell folks "welp, go make it yasselves if ya want it!"
Which is just not a solution, if people could work with the godawful homebrew editor worth a damn they wouldn't need other folks to make their shit for them.
It just bothers me immensely that awful dumbass shit like 'Two Goblins in a Trenchcoat' gets to be wildly popular while actual thoughtful, well-done homebrew that's functional in the character editor and actually fits in games is always taken down because DDB is (justifiably) terrified of the License Gestapo. Not just mine, but ANYBODY's homebrew that isn't hog swill. Nrrrrrgh.
Again, I don't blame you in the slightest. There's a homebrew subclass I've made that I haven't made public because it keeps getting flagged for being too similar to official content, even though it shares only ONE feature that's been tweaked enough that it should set it apart from the material that inspired it...
They didn't publish this because its homebrew. Really good homebrew. In the homebrew rules if you get too close to content that is owned by somebody it will be not allowed. That is what happened here.
WHELP
Revised Alchemist just got shot down for being "Too Similar" to the official Alchemist subclass, with a fat heap of infraction points and warnings for trying to "plagiarize" Wizards' work. Word to the wise: we, as players, are not allowed to try and make the Alchemist playable again. Either we use Wizards' godawful putrid, worse-than-no-subclass-at-all version, or we can sit and spin.
Awesome.
Please do not contact or message me.
Ugh, sorry to hear that Yurei. That sucks.
Seems to me that instead of just disallowing it to be published altogether DNDBeyond could simply make homebrews deemed "too similar" to official paid content require that people buy said official content to be able to view/use/share that published homebrew on DNDBeyond. I mean the infrastructure is already there and present for the official content side of things so it would just need to be ported over to the public homebrew side of the site. And private homebrew can be left unmolested because it's private.
This really doesn't need to be a hard and fast, creativity crushing CEASE AND DESIST situation here. Especially for a game centered on collaborative creativity.
Heh.
Sadly, the game is only centered on Collaborative Creativity(C) so long as Wizards of the Coast gets their cut. And since Wizards will never admit that the Alchemist is a rushed abortion of a subclass and now DDB is crushing any subclass that has the word 'alchemy' in it anywhere, looks like we're basically stuck.
Damnit.
Please do not contact or message me.
Well, if DDB ever gets the support in for the Class Feature Variants UA that came out two months ago (hopefully sometime this decade) then maybe you'll be able to add your ideas in through there. Then again, if you want to just say sod it, it's broken forever rather than risk getting unreasonably banhammered then I can hardly blame you...
I'm pretty sure there's no world in which the License Gestapo allow me to do much more than I already did - outline the class in written form a'la my first post and tell folks "welp, go make it yasselves if ya want it!"
Which is just not a solution, if people could work with the godawful homebrew editor worth a damn they wouldn't need other folks to make their shit for them.
It just bothers me immensely that awful dumbass shit like 'Two Goblins in a Trenchcoat' gets to be wildly popular while actual thoughtful, well-done homebrew that's functional in the character editor and actually fits in games is always taken down because DDB is (justifiably) terrified of the License Gestapo. Not just mine, but ANYBODY's homebrew that isn't hog swill. Nrrrrrgh.
Please do not contact or message me.
Again, I don't blame you in the slightest. There's a homebrew subclass I've made that I haven't made public because it keeps getting flagged for being too similar to official content, even though it shares only ONE feature that's been tweaked enough that it should set it apart from the material that inspired it...
Why didn't they just publish both editions of alchemist and then people can choose which type of alchemist they want to be?
They didn't publish this because its homebrew. Really good homebrew. In the homebrew rules if you get too close to content that is owned by somebody it will be not allowed. That is what happened here.
I mean with the official content. Like the old one with just the homonculus, and the new one with the experimental elixir.