So, quick question, the magical thinkering can be cast as much as the person wants on a day, the only thing is that new effects that goes over the limit, destroy old effects?
like,
MT limit 2
MT 1- SOMETHING SMELLS
MT2- SOMETHING MAKE SOUND
MT3- SOMETHING SHED LIGTH BUT MT 1 IT´S GONE NOW
MT4- SOMETING SMELLS BUT MT2 IT´S GONE NOW
and goes on and on and on...
Second quick question.
So each round the EC can go off on the command of the artificer? no limit aside the EC dies?
So an artificer can keep ¨spaming¨ the temp HP, force damage or fire damage
also, if a tiny cannon can be held on a hand, can it fix itself to a persons back, like a mechanical spider or something like that?
Regarding the Cannon, yes, you can fire the effect every round with your bonus action. The thing to note is it only lasts an hour, and to recast it, you have to burn a spellslot, which are hard to come by as a half caster.
Regarding mounting it on the person, I personally would not allow it. I would require it be held in hand for the sake of balance. This is to prevent shenanigans like having your Arcane Firearm in one hand, a shield in the other, and dual shoulder mounted Cannons. You can wand and shield, with the turrets on the ground, yes...but the turrets are too slow to keep up with you. I believe this was an intentional design decision to prevent having full damage plus the AC bonus from a shield.
Regarding the Cannon, yes, you can fire the effect every round with your bonus action. The thing to note is it only lasts an hour, and to recast it, you have to burn a spellslot, which are hard to come by as a half caster.
Regarding mounting it on the person, I personally would not allow it. I would require it be held in hand for the sake of balance. This is to prevent shenanigans like having your Arcane Firearm in one hand, a shield in the other, and dual shoulder mounted Cannons. You can wand and shield, with the turrets on the ground, yes...but the turrets are too slow to keep up with you. I believe this was an intentional design decision to prevent having full damage plus the AC bonus from a shield.
Perfect, i was ruling it like that, the only thing that i wasn´t sure about it is if the cannon can trigger each round. As the temp HP each round can help to tank some damage.
Magical Tinkering is our Prestidigitation cantrip. You can have as many effects as your int bonus, and yes, they are indefinite unless you A) End it early, or B) use it more times than your int bonus, which kills them in casted order. The example you gave, with a +2 int modifier, is correct.
concernign mounting on someone. Mounting it.. no. But it has a climb speed explicitly and tiny can be placed in other's squares.
So as long as you are using a Bonus Action to make it "climb" i.e. hold on, I have no reason I can think of it can't be on someone. If you don't use the action to cling/climb I think it would fall off though. (though you could just wrap it with cordage I assume. not great for flamer or blaster but good for temp hp)
Also myriad of interviews supported by or released by Wizards on their youtube channel or DND beyond youtube channel, have made reference to Predeator cannon styles.. So i think what I assume above is probably a decent halfway point. Since in battle concentrating (not the mechanic) on continually commanding a pet/familar/turret is assumed as normal thing. but if you want to walk around the dungeon doing it over and over, you will eventually get exhausted like any sustained long term action
So, quick question, the magical thinkering can be cast as much as the person wants on a day, the only thing is that new effects that goes over the limit, destroy old effects?
like,
MT limit 2
MT 1- SOMETHING SMELLS
MT2- SOMETHING MAKE SOUND
MT3- SOMETHING SHED LIGTH BUT MT 1 IT´S GONE NOW
MT4- SOMETING SMELLS BUT MT2 IT´S GONE NOW
and goes on and on and on...
Second quick question.
So each round the EC can go off on the command of the artificer? no limit aside the EC dies?
So an artificer can keep ¨spaming¨ the temp HP, force damage or fire damage
also, if a tiny cannon can be held on a hand, can it fix itself to a persons back, like a mechanical spider or something like that?
Regarding the Cannon, yes, you can fire the effect every round with your bonus action. The thing to note is it only lasts an hour, and to recast it, you have to burn a spellslot, which are hard to come by as a half caster.
Regarding mounting it on the person, I personally would not allow it. I would require it be held in hand for the sake of balance. This is to prevent shenanigans like having your Arcane Firearm in one hand, a shield in the other, and dual shoulder mounted Cannons. You can wand and shield, with the turrets on the ground, yes...but the turrets are too slow to keep up with you. I believe this was an intentional design decision to prevent having full damage plus the AC bonus from a shield.
Perfect, i was ruling it like that, the only thing that i wasn´t sure about it is if the cannon can trigger each round. As the temp HP each round can help to tank some damage.
But magical thinkering is still something that i´m really not sure because i think there is no limit to it
Magical Tinkering is our Prestidigitation cantrip. You can have as many effects as your int bonus, and yes, they are indefinite unless you A) End it early, or B) use it more times than your int bonus, which kills them in casted order. The example you gave, with a +2 int modifier, is correct.
TYVM
concernign mounting on someone. Mounting it.. no.
But it has a climb speed explicitly and tiny can be placed in other's squares.
So as long as you are using a Bonus Action to make it "climb" i.e. hold on, I have no reason I can think of it can't be on someone. If you don't use the action to cling/climb I think it would fall off though. (though you could just wrap it with cordage I assume. not great for flamer or blaster but good for temp hp)
Also myriad of interviews supported by or released by Wizards on their youtube channel or DND beyond youtube channel, have made reference to Predeator cannon styles.. So i think what I assume above is probably a decent halfway point.
Since in battle concentrating (not the mechanic) on continually commanding a pet/familar/turret is assumed as normal thing. but if you want to walk around the dungeon doing it over and over, you will eventually get exhausted like any sustained long term action