so...even though I've played a very long time, ive hardly played barbarian to its full class and built it well, so i need help with my ancestral barbarian?
for reference, he was saved by a prior character of mine in a prior campaign who was very good with a rapier and took on several champion statblock npcs alone, when at his full strength at lvl 14, (fighter,ranger, paladin, he got lucky with shit npc rolls against him) but i kinda want to do something opposite with a barb if possible, with good hp and feats instead of the insane dmg and ac, if at all possible id prefer not to go great weapon master but if its needed ill do it
basically i need help choosing good feats, sorry rambling
Late to this party, but if you're looking for a non-GWM barb built around feats, you could go something like Dual Wielder/Mobile
With high movement and few opportunity attacks headed your way, you can effectively go after anyone you want on a battlefield
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Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter) Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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Late to this party, but if you're looking for a non-GWM barb built around feats, you could go something like Dual Wielder/Mobile
With high movement and few opportunity attacks headed your way, you can effectively go after anyone you want on a battlefield
Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter)
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)