I mean it is OP in tier 1 but at higher tiers it doesn't hold up the same way. Is it strong? Sure. But it losses the "OP" tag by tier 2 imo. And by tier 3 having some THP isn't really what's keeping your crew alive or not.
Like FR just had a twilight cleric get 100 to 0'd in 1 creature's turn even with the THP. The fact you can bring them back up from 0 with a BA on most characters so no one ever even loses a turn is more OP then the handful of THP is.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
In Tier 2, Twilight Cleric remains very strong due to the ability to grant flight Without Concentration. Remember back in the pre-Tasha's days when people complained about Moon Druids possibly being to cast ANY spells while in Wild Shape until level 18? Concentration-less flight is a big deal. Combine that with being able to see in darkness for 300 feet? With just 1 level of Fighter, or two levels of Warlock, and either the Sharpshooter or Spell Sniper abilties, the Twilight Cleric becomes a **** flying artillery cannon that can snipe people from huge distance AND still grant that super darkvision to one ally, AND give an ally advantage to initiative. Make no mistake, a Twilight Cleric optimizing all its features blows most other Cleric subclasses out of the water with just a little coordination with other party members.
Concentration free flight is good but is available by choice of race or by one of a couple of (uncommon) magic items. It can also only be used in dim light or darkness so there will be a lot of disparity between campaigns about how often you can use this. It is among the better level 6 subclass features but is not broken the way TS and EoN are. I would also add that Twilight gets probably the strongest set of domain spells. Fearie Fire is one of my favorite 1st level spells and sleep is amazing at early levels (though becomes useless fast), Tiny hut is another spell every party wants, if there isn't a wizard or bard in the party getting this is a huge boon and even if their is it enables them to learn a different spell.
Most subclasses have some features that are strong (but not broken) and others that are more circumstantial or only provide a minor boost. With Twilight ther weakest subclass feature is strong (but not broken).
The only competition Twilights clerics have are Peace and Moon:
For Peace, emboldening bond is really strong but as uses and creatures affected is linked to PB as a high level dip it is OP. At level 6 protective bond allows the affected PCs to virtually share hit points as well as most of the time ensure if one party member is resistent / immune they take the damage this pretty much makes enemy tactics useless.
Moon is only at higher levels being able to concentrate on two spells is crazy, and the disadvantage on concentratio saves can be overcome either by taking a 2 level dip in stars druid so you can't roll less than natural 10) but ecclipse of ill omen is also overpowered.
If you really want to make your DM give up have a peace cleric and a twilight cleric in the party!
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I mean it is OP in tier 1 but at higher tiers it doesn't hold up the same way. Is it strong? Sure. But it losses the "OP" tag by tier 2 imo. And by tier 3 having some THP isn't really what's keeping your crew alive or not.
Like FR just had a twilight cleric get 100 to 0'd in 1 creature's turn even with the THP. The fact you can bring them back up from 0 with a BA on most characters so no one ever even loses a turn is more OP then the handful of THP is.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
In Tier 2, Twilight Cleric remains very strong due to the ability to grant flight Without Concentration. Remember back in the pre-Tasha's days when people complained about Moon Druids possibly being to cast ANY spells while in Wild Shape until level 18? Concentration-less flight is a big deal. Combine that with being able to see in darkness for 300 feet? With just 1 level of Fighter, or two levels of Warlock, and either the Sharpshooter or Spell Sniper abilties, the Twilight Cleric becomes a **** flying artillery cannon that can snipe people from huge distance AND still grant that super darkvision to one ally, AND give an ally advantage to initiative. Make no mistake, a Twilight Cleric optimizing all its features blows most other Cleric subclasses out of the water with just a little coordination with other party members.
Concentration free flight is good but is available by choice of race or by one of a couple of (uncommon) magic items. It can also only be used in dim light or darkness so there will be a lot of disparity between campaigns about how often you can use this. It is among the better level 6 subclass features but is not broken the way TS and EoN are. I would also add that Twilight gets probably the strongest set of domain spells. Fearie Fire is one of my favorite 1st level spells and sleep is amazing at early levels (though becomes useless fast), Tiny hut is another spell every party wants, if there isn't a wizard or bard in the party getting this is a huge boon and even if their is it enables them to learn a different spell.
Most subclasses have some features that are strong (but not broken) and others that are more circumstantial or only provide a minor boost. With Twilight ther weakest subclass feature is strong (but not broken).
The only competition Twilights clerics have are Peace and Moon:
If you really want to make your DM give up have a peace cleric and a twilight cleric in the party!