I LOVED playing my twilight cleric, but the one thing I always got back to was the fact that I couldn't see in magical darkness, when my darkness-spell was literally the one thing I created my character from. It literally says "Clerics who serve these deities bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror." in the description of the twilight clerics.
Now that the darkness-spell is gone and the ability (even thou it was obtained waaay to late in the leveling system) to see in magical darkness is gone as well, is this new Twilight cleric something else completely?
Does these new changes mean that it takes some light for the darkness to be seen as comforting now? I'm personally not a fan of these new changes, but I would love to hear from anyone else who has thought about this or why this transition to a more "lighter version" has happened.
Well, given it's twilight, that kind of makes sense. In one of the videos about the class, Crawford mentioned that the inspiration was to be shadowy but not in a scary way, but in the part of twilight that's /not/ scary...rest, dreams etc. from that perspective, losing darkness for Moonbeam makes sense, even though that spell is a downgrade. Twilight still looks massively overpowered. It is twilight, not night after all.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Well keep in mind that the ability to see in magical darkness. Which really only worked with certain spells was replaced with a new defense power to work with the twilight aura that they were already getting. That in some ways is actually a lot better than getting the solution for something that has been a problem since level 3 and all of your party members have already taken feats or found other ways to deal with and the like making the old capstone power even less useful in what was already a situational circumstance to begin with.
Detect invisibility is actually a very nice switch up as well. It's a spell that doesn't get around quite like you think it should with all of the various ways to turn invisible and things like gloomstalkers not being detectable by darkvision alone.
There is also the thematic thing that one of the best ways to take out the fear of what is in the dark is to shed a little bit of light on it. Which this kit as it is published actually does really well with the aura the twilight cleric can produce being halfway in between the light and the darkness and being in an odd way as much a light affect as a darkness effect.
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I LOVED playing my twilight cleric, but the one thing I always got back to was the fact that I couldn't see in magical darkness, when my darkness-spell was literally the one thing I created my character from.
It literally says "Clerics who serve these deities bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror." in the description of the twilight clerics.
Now that the darkness-spell is gone and the ability (even thou it was obtained waaay to late in the leveling system) to see in magical darkness is gone as well,
is this new Twilight cleric something else completely?
Does these new changes mean that it takes some light for the darkness to be seen as comforting now?
I'm personally not a fan of these new changes, but I would love to hear from anyone else who has thought about this or why this transition to a more "lighter version" has happened.
Well, given it's twilight, that kind of makes sense. In one of the videos about the class, Crawford mentioned that the inspiration was to be shadowy but not in a scary way, but in the part of twilight that's /not/ scary...rest, dreams etc. from that perspective, losing darkness for Moonbeam makes sense, even though that spell is a downgrade. Twilight still looks massively overpowered. It is twilight, not night after all.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Well keep in mind that the ability to see in magical darkness. Which really only worked with certain spells was replaced with a new defense power to work with the twilight aura that they were already getting. That in some ways is actually a lot better than getting the solution for something that has been a problem since level 3 and all of your party members have already taken feats or found other ways to deal with and the like making the old capstone power even less useful in what was already a situational circumstance to begin with.
Detect invisibility is actually a very nice switch up as well. It's a spell that doesn't get around quite like you think it should with all of the various ways to turn invisible and things like gloomstalkers not being detectable by darkvision alone.
There is also the thematic thing that one of the best ways to take out the fear of what is in the dark is to shed a little bit of light on it. Which this kit as it is published actually does really well with the aura the twilight cleric can produce being halfway in between the light and the darkness and being in an odd way as much a light affect as a darkness effect.