I mean honestly, I went on that little rant but as I said this is fantasy. Suspension of disbelief is a thing; if my players want to do something creative, I'll generally allow it to happen (with a check, of course.)
Just because I know it won't work in real life doesn't mean I won't allow it in fantasy. If I had a player who wanted to try to break a lock this way, I would allow them to try. That particular thing just grates on me as someone who has worked with locks, but whatever.
That said, I don't like treading on the toes of actual abilities and skills, particularly if one of my players has those skills. If there was no one in the party with proficiency with thieves' tools, I would be a bit more lenient about breaking locks with methods like this. If I do have a player with thieves' tools proficiency, it'll be a lot harder to pick/break a lock with some other ability, and would likely have consequences i.e. the lock creating a loud noise as it's broken by the ice expansion.
Well, making an ice slick on a slope or stairs is still always a useful option.
Depending on how cooperative your DM is, you could use either spell to create sculptures, which could serve to trick creatures in the way a minor illusions spell might. (One casting of Shape Water to create a shape, another to freeze it, another to change its colors and opacity. One casting of Mold Earth to excavate and make a dirt pile, another to make it into 'images.') I would think you could also use Shape Water to create a small patch of ice spikes that would make difficult terrain, or freeze the water around a monster wading through the swamp toward you, or prepare a trap by forming some heavy icicles to drop on an approaching enemy.
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Edeleth Treesong (Aldalire) WoodElf Druid lvl 8 Talaveroth Sub 2 Last Tree StandingTabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1 Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
the range of the cantrip is only 30 feet, so I suspect the arrow or arrowhead would turn into a nice cooling mist after that. Very refreshing for your opponent.
the range of the cantrip is only 30 feet, so I suspect the arrow or arrowhead would turn into a nice cooling mist after that. Very refreshing for your opponent.
The magical effect is restrained to 30 feet. If you shape water into an object and freeze it, you can carry that ice as far as you want within the hour before it unfreezes.
the range of the cantrip is only 30 feet, so I suspect the arrow or arrowhead would turn into a nice cooling mist after that. Very refreshing for your opponent.
The magical effect is restrained to 30 feet. If you shape water into an object and freeze it, you can carry that ice as far as you want within the hour before it unfreezes.
agreed...but at some point you're going to want to shoot the arrow. so you're good if the target is 5-30 feet away.
I mean honestly, I went on that little rant but as I said this is fantasy. Suspension of disbelief is a thing; if my players want to do something creative, I'll generally allow it to happen (with a check, of course.)
Just because I know it won't work in real life doesn't mean I won't allow it in fantasy. If I had a player who wanted to try to break a lock this way, I would allow them to try. That particular thing just grates on me as someone who has worked with locks, but whatever.
That said, I don't like treading on the toes of actual abilities and skills, particularly if one of my players has those skills. If there was no one in the party with proficiency with thieves' tools, I would be a bit more lenient about breaking locks with methods like this. If I do have a player with thieves' tools proficiency, it'll be a lot harder to pick/break a lock with some other ability, and would likely have consequences i.e. the lock creating a loud noise as it's broken by the ice expansion.
Well, making an ice slick on a slope or stairs is still always a useful option.
Depending on how cooperative your DM is, you could use either spell to create sculptures, which could serve to trick creatures in the way a minor illusions spell might. (One casting of Shape Water to create a shape, another to freeze it, another to change its colors and opacity. One casting of Mold Earth to excavate and make a dirt pile, another to make it into 'images.') I would think you could also use Shape Water to create a small patch of ice spikes that would make difficult terrain, or freeze the water around a monster wading through the swamp toward you, or prepare a trap by forming some heavy icicles to drop on an approaching enemy.
Edeleth Treesong (Aldalire) Wood Elf Druid lvl 8 Talaveroth Sub 2
Last Tree Standing Tabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1
Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive
Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth
Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
the range of the cantrip is only 30 feet, so I suspect the arrow or arrowhead would turn into a nice cooling mist after that. Very refreshing for your opponent.
Guide to the Five Factions (PWYW)
A rather comprehensive list of free WotC D&D resources
Deck of Decks
The magical effect is restrained to 30 feet. If you shape water into an object and freeze it, you can carry that ice as far as you want within the hour before it unfreezes.
agreed...but at some point you're going to want to shoot the arrow. so you're good if the target is 5-30 feet away.
Guide to the Five Factions (PWYW)
A rather comprehensive list of free WotC D&D resources
Deck of Decks
I don't think you understood me. The arrow doesn't have to stay within the range, it could go farther than 30 feet away from you.
hmm, good point
Guide to the Five Factions (PWYW)
A rather comprehensive list of free WotC D&D resources
Deck of Decks