The effect of the spirit’s aura depends on the type of spirit you summon from the options below.
is pretty clear that you summon one of the options. I think it is reasonable to say that the options are clearly given to the player so it is the player's choice which option they summon.
The healing of the aura is not is not proc'd by the eating of the berry. it is proc'd by the casting of the spell that causes healing to occur when you cast it. It doesn't work with good berries because it's not actually healing anybody when you cast it. Once good berries are created the single point of healing and being full is just a property of the berry as a temporary magical item of it's own. Many people often fail to realize that Goodberry is a form of summoning/item creation spell and not an outright healing spell.
Where do I reference that Goodberry procs Unicorn? I've looked and cannot find it.
The healing of the aura is not is not proc'd by the eating of the berry. it is proc'd by the casting of the spell that causes healing to occur when you cast it. It doesn't work with good berries because it's not actually healing anybody when you cast it. Once good berries are created the single point of healing and being full is just a property of the berry as a temporary magical item of it's own. Many people often fail to realize that Goodberry is a form of summoning/item creation spell and not an outright healing spell.
Where do I reference that Goodberry procs Unicorn? I've looked and cannot find it.
You did not. Ashreon did. I thought I quoted him when I made that remark and apparantly I didn't. He was trying to talk about all the healing that Shepard druids are talking about and it was one of his big heal number examples.
You did not. Ashreon did. I thought I quoted him when I made that remark and apparantly I didn't. He was trying to talk about all the healing that Shepard druids are talking about and it was one of his big heal number examples.
Thanks for this Nhym. A lot to take in, but as a lvl 5 CoShep Druid from before the absorption, I have a lot of retooling to do. This will come in handy.
I really can't believe that they didn't add hit die to the summon spells before printing. Not only did they not add hit die, they made their hit points worse. The design philosophies of boosting a shepherd's conjures' HP but not the worse HP of its summons is incongruous to me. I'd probably houserule that it gets some hit die, just to use the Shepherd's feature.
it is slightly perplexing. It actually affects other summoning subclasses too. Except Ironically maybe the Conjurer subclasses for the mage. I know Necromancy is affected when it comes to things like the summon undead spell.
Though I like that they do mostly summon individual stat blocked types of creatures based upon the spell. Which solves the whole "who picks the summoned creature" fight as far as they are concerned.
I've only thought on the idea vaguely so far since it's not an active problem for me but my only home brew fix that comes to mind at the moment is to mainly give them hit dice based upon what level the spell is and by that what level the characters that would be summoning it would be. So say a third level summoning spell would give the creature 5 hit dice or something like that.
it is slightly perplexing. It actually affects other summoning subclasses too. Except Ironically maybe the Conjurer subclasses for the mage. I know Necromancy is affected when it comes to things like the summon undead spell.
Though I like that they do mostly summon individual stat blocked types of creatures based upon the spell. Which solves the whole "who picks the summoned creature" fight as far as they are concerned.
I've only thought on the idea vaguely so far since it's not an active problem for me but my only home brew fix that comes to mind at the moment is to mainly give them hit dice based upon what level the spell is and by that what level the characters that would be summoning it would be. So say a third level summoning spell would give the creature 5 hit dice or something like that.
Yeah, it seems like saying they have hit dice equal to 2 + the spells level should work out about right.
I apologize for potentially asking a stupid question on an old thread, but how do you summon an “army” of concentration spells? Aren’t these limited to one at a time?
I apologize for potentially asking a stupid question on an old thread, but how do you summon an “army” of concentration spells? Aren’t these limited to one at a time?
Conjure Animals can let you summon quite a few creatures. Dropping a fifth level spell slot on it gets you 16 wolves, for example.
From the article, can you clarify this line about the Wild Companion: "You can temporarily dismiss it without using up the Wild Shape as you would if you transformed out of your Wild Shape so unless it’s killed, there is no time loss."
Are you saying you could summon it, dismiss it, and then just recall it a few hours later (after its timer would have exhausted)? Is there a ruling somewhere on this?
From the article, can you clarify this line about the Wild Companion: "You can temporarily dismiss it without using up the Wild Shape as you would if you transformed out of your Wild Shape so unless it’s killed, there is no time loss."
Are you saying you could summon it, dismiss it, and then just recall it a few hours later (after its timer would have exhausted)? Is there a ruling somewhere on this?
No, i think they mean that within the duration, if you dismiss it to a pocket dimension (which you can do as part of find familiar) you can recall it during that time allotted by the use of your wild shape.
Example: You are a level 6 druid that can have a Wild Companion for 3 hours. You use your wild shape to summon your companion, and it explores for you for 30 minutes, then you dismiss it to its pocket dimension for 20 minutes while you do something dangerous so that it doesn't take damage. Then you can have it reappear from the pocket dimension for the remaining 2 hours and 10 minutes (to continue exploring or whatever else).
From the article, can you clarify this line about the Wild Companion: "You can temporarily dismiss it without using up the Wild Shape as you would if you transformed out of your Wild Shape so unless it’s killed, there is no time loss."
Are you saying you could summon it, dismiss it, and then just recall it a few hours later (after its timer would have exhausted)? Is there a ruling somewhere on this?
No, i think they mean that within the duration, if you dismiss it to a pocket dimension (which you can do as part of find familiar) you can recall it during that time allotted by the use of your wild shape.
Example: You are a level 6 druid that can have a Wild Companion for 3 hours. You use your wild shape to summon your companion, and it explores for you for 30 minutes, then you dismiss it to its pocket dimension for 20 minutes while you do something dangerous so that it doesn't take damage. Then you can have it reappear from the pocket dimension for the remaining 2 hours and 10 minutes (to continue exploring or whatever else).
Right, that makes the most sense and is what I figured. I guess when I read that, I got focused on the "no time lost" aspect and got a little excited. Thanks for reeling me back in. lol
The healing of the aura is not is not proc'd by the eating of the berry. it is proc'd by the casting of the spell that causes healing to occur when you cast it. It doesn't work with good berries because it's not actually healing anybody when you cast it. Once good berries are created the single point of healing and being full is just a property of the berry as a temporary magical item of it's own. Many people often fail to realize that Goodberry is a form of summoning/item creation spell and not an outright healing spell.
Also. While the Spell does not explicitly state that the DM gets to choose. It actually doesn't state in any way the player gets to choose what they summon either and by default the decision on how things play out is up to the description of how things used and the determination of the DM which is why the opinion that the DM gets to choose to disarm things like Pixie cheese (which is actually easy to break in lots of ways) came into being.
Otherwise Healing is indeed powerful when done by the circle of the Shepard. Which is why they can serve primarily as a parties healer and don't have to be stuck to doing purely summoning or control spells with their kit. They are actually one of the stronger healers in the game even without bothering to get any levels in Life cleric.
That’s actually not accurate; it says for Conjure Animals; “You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears…” that is literally YOU summon, you choose. That’s RAI
Wow! I'm new and playing a druid. I really want to summon things but I've read so much about how tables hate Shepherd druids - ban them. This really helps! It doesn't make it simple for me lol as there is still a lot I have to learn but it at least makes it manageable for me to do so. Thank you so much for sharing this! And if you have any other tips/advice for noobs that are not in this gem of a player's guide, I'm all eyes and ears!
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I'd say that
is pretty clear that you summon one of the options. I think it is reasonable to say that the options are clearly given to the player so it is the player's choice which option they summon.
Where do I reference that Goodberry procs Unicorn? I've looked and cannot find it.
You did not. Ashreon did. I thought I quoted him when I made that remark and apparantly I didn't. He was trying to talk about all the healing that Shepard druids are talking about and it was one of his big heal number examples.
I do apologize for the confusion.
No worries at all. Easy mistake to make :)
Thanks for this Nhym. A lot to take in, but as a lvl 5 CoShep Druid from before the absorption, I have a lot of retooling to do. This will come in handy.
Climb on back and we'll be off.
I really can't believe that they didn't add hit die to the summon spells before printing. Not only did they not add hit die, they made their hit points worse. The design philosophies of boosting a shepherd's conjures' HP but not the worse HP of its summons is incongruous to me. I'd probably houserule that it gets some hit die, just to use the Shepherd's feature.
it is slightly perplexing. It actually affects other summoning subclasses too. Except Ironically maybe the Conjurer subclasses for the mage. I know Necromancy is affected when it comes to things like the summon undead spell.
Though I like that they do mostly summon individual stat blocked types of creatures based upon the spell. Which solves the whole "who picks the summoned creature" fight as far as they are concerned.
I've only thought on the idea vaguely so far since it's not an active problem for me but my only home brew fix that comes to mind at the moment is to mainly give them hit dice based upon what level the spell is and by that what level the characters that would be summoning it would be. So say a third level summoning spell would give the creature 5 hit dice or something like that.
Yeah, it seems like saying they have hit dice equal to 2 + the spells level should work out about right.
Thanks! I know this is old but I have been debating what to do for my circle druid as a primary healer and this helped a lot.
I apologize for potentially asking a stupid question on an old thread, but how do you summon an “army” of concentration spells? Aren’t these limited to one at a time?
Conjure Animals can let you summon quite a few creatures. Dropping a fifth level spell slot on it gets you 16 wolves, for example.
From the article, can you clarify this line about the Wild Companion: "You can temporarily dismiss it without using up the Wild Shape as you would if you transformed out of your Wild Shape so unless it’s killed, there is no time loss."
Are you saying you could summon it, dismiss it, and then just recall it a few hours later (after its timer would have exhausted)? Is there a ruling somewhere on this?
No, i think they mean that within the duration, if you dismiss it to a pocket dimension (which you can do as part of find familiar) you can recall it during that time allotted by the use of your wild shape.
Example: You are a level 6 druid that can have a Wild Companion for 3 hours. You use your wild shape to summon your companion, and it explores for you for 30 minutes, then you dismiss it to its pocket dimension for 20 minutes while you do something dangerous so that it doesn't take damage. Then you can have it reappear from the pocket dimension for the remaining 2 hours and 10 minutes (to continue exploring or whatever else).
Right, that makes the most sense and is what I figured. I guess when I read that, I got focused on the "no time lost" aspect and got a little excited. Thanks for reeling me back in. lol
That’s actually not accurate; it says for Conjure Animals; “You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears…” that is literally YOU summon, you choose. That’s RAI
Wow! I'm new and playing a druid. I really want to summon things but I've read so much about how tables hate Shepherd druids - ban them. This really helps! It doesn't make it simple for me lol as there is still a lot I have to learn but it at least makes it manageable for me to do so. Thank you so much for sharing this! And if you have any other tips/advice for noobs that are not in this gem of a player's guide, I'm all eyes and ears!
Discord: Bardic.Pisces