Fighter used to have the best hit rate but monk had the most attacks its so funny that they stole the monks identity fighter used to have more control and maneuver options. Im surprised no one notices this . when someone says fighter had the most attacks I tell them no that's the monks thing. the fighter just hits harder and had better accuracy . I really hope they add more attacks into the monk and bring them back to most attacks and also properly scale the martial arts die every four levels .11 to 16 is rough . I also think fist should turn into plus 3 weapons near end game levels. Id rather they make flurry free costing your BA is already something that way you could save ki for defensive things or big super moves like quivering palm . then they would also do serviceable damage even when out of ki.
Fighter used to have the best hit rate but monk had the most attacks its so funny that they stole the monks identity fighter used to have more control and maneuver options. Im surprised no one notices this . when someone says fighter had the most attacks I tell them no that's the monks thing. the fighter just hits harder and had better accuracy . I really hope they add more attacks into the monk and bring them back to most attacks and also properly scale the martial arts die every four levels .11 to 16 is rough . I also think fist should turn into plus 3 weapons near end game levels. Id rather they make flurry free costing your BA is already something that way you could save ki for defensive things or big super moves like quivering palm . then they would also do serviceable damage even when out of ki.
I have no problem with giving more control to other warriors or even rogues so monks aren't default forced into that roll.