My paladin is the tank for our group, so I’m keen to level them to support that role. There are a few feats that look helpful - Heavy Armor Master and Shield Master - but I also can see ASI helping too. Currently I’m at:
16 STR
12 DEX
14 CON
8 INT
8 WIS
16 CHA
i took Oath of Heroism, looks fun and fits my RP besides. Any input or perspective on what I should do to best advance the team play?
Sentinel is a good one to keep enemies from running away from you.
Sentinel is amazing if you need to keep the squishes safe and have another melee character (like a rogue or Ranger) to be next to you. Heavy armor master is good for tanking but isn’t amazing. Still good. Shield master is really good if you are forced into saves a lot. +2 con or the tough feat or a +2 to char are the best options for more tankiness.
From a tank perspective on the Paladin you want to focus on getting that Charisma up to for aura of protection, spell dc, extra. There are plenty of items to increase strength to over or just below 20.
Feat wise
Sentinel is good if you're a polearm master even better not as great when you're not.
Heavy armor master is amazing if you're a v.human and took it as your first feat as its beneficial at low levels. Outside of that dont waste the ASI or Fert slot for it unless you do it for narrative flavor.
You mention Shield Master so I'm assuming you're sword and board. This is a required feat for SB characters.
Here's some feats I recommend.
Resilient (con) get that health up and you're con saves into auto save territory.
Tough - You mention you're the only tank the more HP higher AC you are the better you are to the party. Tough gives you more HP. Remember youre not a Barbarian. Paladins need high HP and AC to be super effective on the front line.
Alert - This is something to keep in mind for a different character. Especially if you're min maxing an AL legal Paladin or a Paladin via point by. Works great for aasimars given you dont get a stat into dex. I currently have a Scourge that is 15str, 8 DeX, 16 con, 8 int, 8 wis, 17 chr at level 3 via point by and will eventually pick up alert to remove my negative in initiative.
KhaldoDraigo, you do know that feats do not grant you a +1 modifier to your ability score, right? It's a flat +1 to your score, so taking the Alert feat would change your 8 Dex to 9 Dex... still a (-1) modifier.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
So what I'm seeing here is generally no strong feels for ASI and rather pro-feats - tough, resilience, shieldmaster, sentinel in particular - for tankadin building. I suppose which of those feats I'd want at lvl 4 is player preference (2 making my paladin a bit tougher, 2 making them a bit more capable). That about right?
Sigred, Alert does not give you a plus +1 to dex at all. It gives you a +5 to initiative. Which, by the way increases intiative from a -1 to a +4. Also it prevents you from being surprised.
As a Paladin I'm not concerned with saves especially dex saves with shield master.
You take Alert to increase your intiative from a negative to a positive.
Acuaricornio, that's about right. It really all depends if hes the only martial in the group or not. Or if theres a moon druid or not. If hes the only one with front line staying capability he should build up his staying potential.
By Martial I'm only refering to fighters, paladins, and barbarians. Rangers, Rogues, and Monks I dont put in the same group as the other 3. While they can deal more damage in close but are super squishy in comparison. They're in a quasi Martial role, in my opinion.
If he is, I'd recommend resilient or tough first. If hes not than shield master if hes Sword and Board. Sentinell if hes Polearm. Personally I dont think sentinel is that great outside of polearm. I'd mark it the lowest of the 4 feats if hes Sword and Board. Highest if hes Polearm.
My paladin is the tank for our group, so I’m keen to level them to support that role. There are a few feats that look helpful - Heavy Armor Master and Shield Master - but I also can see ASI helping too. Currently I’m at:
16 STR
12 DEX
14 CON
8 INT
8 WIS
16 CHA
i took Oath of Heroism, looks fun and fits my RP besides. Any input or perspective on what I should do to best advance the team play?
Sentinel is a good one to keep enemies from running away from you.
Sentinel is amazing if you need to keep the squishes safe and have another melee character (like a rogue or Ranger) to be next to you. Heavy armor master is good for tanking but isn’t amazing. Still good. Shield master is really good if you are forced into saves a lot. +2 con or the tough feat or a +2 to char are the best options for more tankiness.
From a tank perspective on the Paladin you want to focus on getting that Charisma up to for aura of protection, spell dc, extra. There are plenty of items to increase strength to over or just below 20.
Feat wise
Sentinel is good if you're a polearm master even better not as great when you're not.
Heavy armor master is amazing if you're a v.human and took it as your first feat as its beneficial at low levels. Outside of that dont waste the ASI or Fert slot for it unless you do it for narrative flavor.
You mention Shield Master so I'm assuming you're sword and board. This is a required feat for SB characters.
Here's some feats I recommend.
Resilient (con) get that health up and you're con saves into auto save territory.
Tough - You mention you're the only tank the more HP higher AC you are the better you are to the party. Tough gives you more HP. Remember youre not a Barbarian. Paladins need high HP and AC to be super effective on the front line.
Alert - This is something to keep in mind for a different character. Especially if you're min maxing an AL legal Paladin or a Paladin via point by. Works great for aasimars given you dont get a stat into dex. I currently have a Scourge that is 15str, 8 DeX, 16 con, 8 int, 8 wis, 17 chr at level 3 via point by and will eventually pick up alert to remove my negative in initiative.
Personally I always go resilient and then tough
KhaldoDraigo, you do know that feats do not grant you a +1 modifier to your ability score, right? It's a flat +1 to your score, so taking the Alert feat would change your 8 Dex to 9 Dex... still a (-1) modifier.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
So what I'm seeing here is generally no strong feels for ASI and rather pro-feats - tough, resilience, shieldmaster, sentinel in particular - for tankadin building. I suppose which of those feats I'd want at lvl 4 is player preference (2 making my paladin a bit tougher, 2 making them a bit more capable). That about right?
Sigred, Alert does not give you a plus +1 to dex at all. It gives you a +5 to initiative. Which, by the way increases intiative from a -1 to a +4. Also it prevents you from being surprised.
As a Paladin I'm not concerned with saves especially dex saves with shield master.
You take Alert to increase your intiative from a negative to a positive.
Acuaricornio, that's about right. It really all depends if hes the only martial in the group or not. Or if theres a moon druid or not. If hes the only one with front line staying capability he should build up his staying potential.
By Martial I'm only refering to fighters, paladins, and barbarians. Rangers, Rogues, and Monks I dont put in the same group as the other 3. While they can deal more damage in close but are super squishy in comparison. They're in a quasi Martial role, in my opinion.
If he is, I'd recommend resilient or tough first. If hes not than shield master if hes Sword and Board. Sentinell if hes Polearm. Personally I dont think sentinel is that great outside of polearm. I'd mark it the lowest of the 4 feats if hes Sword and Board. Highest if hes Polearm.