I'm building a character for an upcoming game using 2014 rules. I've decided on a bugbear ranger (heading toward the Monster Slayer subclass) who's backstory is that he's from the feywilds who's an agent of the Queen of Air and Darkness (one of hundreds, he's not that special), but I'm stuck on what a good background would be so I thought I'd see what ideas people here have.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
With 2014 custom backgrounds are just part of5e rules (not even in the dm optional list).
So I almost never build using standard backgrounds.
Picking the skills and proficiency just let's you personalize better.
Just pick the backgroud feature your going to use. I find alot of the standard picks often overlap your best skills and i prefer to diversify.
I like the haunted one feature or guild artisans for a fey spin. Any feature really coud work. However your dm could rule on any of them different than mine so plan and think but really it's not supposed to affect character power but rather guide narrative as potential opt out of certain story threats(food, lodging etc.)
Although the game has started it is a public thread and more people may stop by looking for similar answers. I like to try and address both the specific OP and the generic concept. more people might have background questions especially now that there's a clear division between 2014 and 2024
Honestly simple discussions around 2014 show that even with its flaws its still one of the better designed systems with interesting choices around what is standard and what is "Optional" frankly the game balance around some of the "underpowered" classes gets real interesting by looking at options like no feats or no Multiclassing.
Anyway feel free to share the choices you make or not. shared experiences are a huge part of roleplaying, especially the personalized takes.
find a lot of ranger anecdotes reveal the Problem aspects are more theory crafting than actual play.
I'm building a character for an upcoming game using 2014 rules. I've decided on a bugbear ranger (heading toward the Monster Slayer subclass) who's backstory is that he's from the feywilds who's an agent of the Queen of Air and Darkness (one of hundreds, he's not that special), but I'm stuck on what a good background would be so I thought I'd see what ideas people here have.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Far Traveler. You're a weirdo from a distant land/foreign plane, and your whole personality is "who me? Oh, I'm not from here."
Plus you get Insight and Perception, which are both clutch Ranger skills.
With 2014 custom backgrounds are just part of5e rules (not even in the dm optional list).
So I almost never build using standard backgrounds.
Picking the skills and proficiency just let's you personalize better.
Just pick the backgroud feature your going to use. I find alot of the standard picks often overlap your best skills and i prefer to diversify.
I like the haunted one feature or guild artisans for a fey spin. Any feature really coud work. However your dm could rule on any of them different than mine so plan and think but really it's not supposed to affect character power but rather guide narrative as potential opt out of certain story threats(food, lodging etc.)
Okay, thanks for your contributions. The game has started, the character's been made, further suggestions are not needed.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Although the game has started it is a public thread and more people may stop by looking for similar answers. I like to try and address both the specific OP and the generic concept. more people might have background questions especially now that there's a clear division between 2014 and 2024
Honestly simple discussions around 2014 show that even with its flaws its still one of the better designed systems with interesting choices around what is standard and what is "Optional" frankly the game balance around some of the "underpowered" classes gets real interesting by looking at options like no feats or no Multiclassing.
Anyway feel free to share the choices you make or not. shared experiences are a huge part of roleplaying, especially the personalized takes.
find a lot of ranger anecdotes reveal the Problem aspects are more theory crafting than actual play.