My titles are the great Silver Dragon Lord of the Sky, Second in Command of the Dragon Cult, High Warlock of Cynophobia, High Cultist of Jeff, The Lightning Mage. I’m a ✨Chronically online teenage boy✨, and one of the most active posters on the forums (MORE THAN SALEM AND GONZALO). Always open to talk if you’d like to shoot me a PM! Please don’t hesitate to tell me I’m being a jerk or overbearing, I love helpful feedback! Love y’all!
Since Tasha's their is little need to worry about Race / Class combinations from a mechanical point of view. Insight is good for a ranger (though as you can get it as a ranger or background skill it really just adds another skill) all the other skill proficiency options use charisma which will probably be a low stat for you, optimisers will usually say that you should leave the charisma skill checks to someone else but as a player if you want to play apart in the communications with NPCs I see nothing wrong with getting preficiency in something like persusion so you don't completely suck at it.
Lore wise I don't see any obvious link between a changling (with links to the feywild) with links to a draconic spirit but if you have a cool background ased on it (or don't care too much about such things) go for it.
My titles are the great Silver Dragon Lord of the Sky, Second in Command of the Dragon Cult, High Warlock of Cynophobia, High Cultist of Jeff, The Lightning Mage. I’m a ✨Chronically online teenage boy✨, and one of the most active posters on the forums (MORE THAN SALEM AND GONZALO). Always open to talk if you’d like to shoot me a PM! Please don’t hesitate to tell me I’m being a jerk or overbearing, I love helpful feedback! Love y’all!
I hope you have fun with it, I've got an 8th-level Goliath Drakewarden and I love playing him. Attacking with him uses your Bonus Action so fighting with two melee weapons probably isn't the best move, stick with a single melee weapon or be an archer. But even if I need my Bonus Action for something else, never underestimate the Dodge action. His AC starts at 16 and scales up with your Proficiency Bonus, so he's no Paladin in plate with a shield, but he's no pushover either when the attacker has Disadvantage. Positioning him to give your melee attackers flanking bonuses can be very useful all by itself. A few sessions ago we were in a fight where there were three enemies getting close to my drake, so our Wizard double-checked that I'd summoned him to be immune to fire, and he tossed a fireball centered right on him, blasting all the bad guys while my drake stood up on his hind legs with his front legs outstretched in the Shawshank pose, it was glorious :)
Like a few other people, I love playing drakewarden ranger. We did treat the drake more as a beastmaster companion with it being present all the time. It does take the bonus action to command but the drake can be positioned and then take dodge action. As mentioned - the dodge action can be immensely powerful and useful. I would also cast summon beast and control that as well. Summon beast doesn't require action after being cast - you just tell the beast what to do and it follows. Pretty fun to place beast and drake onto battlefield flanking the other members of party while I stay back and launch longbow arrows. Once the drake can fly, I can summon a flying beast and the drake - both doing flyby attacks. We also used the summon beast to make a giant owl who carried our barbarian behind a battle for flanking.
Currently playing a cleric in one campaign and a paladin in another. Good classes, but not as much fun for me as the ranger.
Like a few other people, I love playing drakewarden ranger. We did treat the drake more as a beastmaster companion with it being present all the time.
That's actually how it works by default in the official version, they took out the time limit on the summon between UA and release.
Which was needed. Having a time limit on the subclass's main (and for the most part only) feature was not a good design choice.
I've been playing one for a couple months now and while I'm still level 3, I've really been getting a lot of mileage out the Infused Strikes ability. Getting an extra d6 damage once per round is very useful, and if I have terrible dice rolls and end up whiffing one round, I can apply the bonus to one of my allies, instead. And unlike some similar abilities, there's no limit to how many times it can be used.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I use my drake as a meatshield. FIlling the enemy with arrows from afar. He is hard to hit by using the dodge action and then just resummon if he dies. Its a lot of fun and saved our group on a few occasions. We are only at level 6 currently. Looking forward to the flying aspects.
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Ahh thank you sooo much
I might want to play a drakewarden, would Changeling be a good race for that?
My titles are the great Silver Dragon Lord of the Sky, Second in Command of the Dragon Cult, High Warlock of Cynophobia, High Cultist of Jeff, The Lightning Mage. I’m a ✨Chronically online teenage boy✨, and one of the most active posters on the forums (MORE THAN SALEM AND GONZALO). Always open to talk if you’d like to shoot me a PM! Please don’t hesitate to tell me I’m being a jerk or overbearing, I love helpful feedback! Love y’all!
Extended Signature!
Since Tasha's their is little need to worry about Race / Class combinations from a mechanical point of view. Insight is good for a ranger (though as you can get it as a ranger or background skill it really just adds another skill) all the other skill proficiency options use charisma which will probably be a low stat for you, optimisers will usually say that you should leave the charisma skill checks to someone else but as a player if you want to play apart in the communications with NPCs I see nothing wrong with getting preficiency in something like persusion so you don't completely suck at it.
Lore wise I don't see any obvious link between a changling (with links to the feywild) with links to a draconic spirit but if you have a cool background ased on it (or don't care too much about such things) go for it.
Thanks!
My titles are the great Silver Dragon Lord of the Sky, Second in Command of the Dragon Cult, High Warlock of Cynophobia, High Cultist of Jeff, The Lightning Mage. I’m a ✨Chronically online teenage boy✨, and one of the most active posters on the forums (MORE THAN SALEM AND GONZALO). Always open to talk if you’d like to shoot me a PM! Please don’t hesitate to tell me I’m being a jerk or overbearing, I love helpful feedback! Love y’all!
Extended Signature!
I hope you have fun with it, I've got an 8th-level Goliath Drakewarden and I love playing him. Attacking with him uses your Bonus Action so fighting with two melee weapons probably isn't the best move, stick with a single melee weapon or be an archer. But even if I need my Bonus Action for something else, never underestimate the Dodge action. His AC starts at 16 and scales up with your Proficiency Bonus, so he's no Paladin in plate with a shield, but he's no pushover either when the attacker has Disadvantage. Positioning him to give your melee attackers flanking bonuses can be very useful all by itself. A few sessions ago we were in a fight where there were three enemies getting close to my drake, so our Wizard double-checked that I'd summoned him to be immune to fire, and he tossed a fireball centered right on him, blasting all the bad guys while my drake stood up on his hind legs with his front legs outstretched in the Shawshank pose, it was glorious :)
Like a few other people, I love playing drakewarden ranger. We did treat the drake more as a beastmaster companion with it being present all the time. It does take the bonus action to command but the drake can be positioned and then take dodge action. As mentioned - the dodge action can be immensely powerful and useful. I would also cast summon beast and control that as well. Summon beast doesn't require action after being cast - you just tell the beast what to do and it follows. Pretty fun to place beast and drake onto battlefield flanking the other members of party while I stay back and launch longbow arrows. Once the drake can fly, I can summon a flying beast and the drake - both doing flyby attacks. We also used the summon beast to make a giant owl who carried our barbarian behind a battle for flanking.
Currently playing a cleric in one campaign and a paladin in another. Good classes, but not as much fun for me as the ranger.
That's actually how it works by default in the official version, they took out the time limit on the summon between UA and release.
Which was needed. Having a time limit on the subclass's main (and for the most part only) feature was not a good design choice.
I've been playing one for a couple months now and while I'm still level 3, I've really been getting a lot of mileage out the Infused Strikes ability. Getting an extra d6 damage once per round is very useful, and if I have terrible dice rolls and end up whiffing one round, I can apply the bonus to one of my allies, instead. And unlike some similar abilities, there's no limit to how many times it can be used.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I use my drake as a meatshield. FIlling the enemy with arrows from afar. He is hard to hit by using the dodge action and then just resummon if he dies. Its a lot of fun and saved our group on a few occasions. We are only at level 6 currently. Looking forward to the flying aspects.