I've been playing this character for almost 3 years and due to some story reasons ended up multiclassing into warlock. Currently she's 10 levels into Rogue and 2 in Warlock. My next level up will be into Rogue for Reliable Talent but after that, I don't really know and I'm asking for advice on how many (if any) Warlock levels should I take? Or is there any other class that could be interesting that I could dip into.?
For context here are my class choices so far. She's a Dual Wielding Swashbuckler. Her race is Changeling (didn't start off that way, but that's a story for another day). For feats she has Dual Wielder and Ritual Caster (another story driven choice but I got a familiar out of it).
Her pact is with a Fay and her 2 invocations are Trickster's Escape and Gift of the Depth. Both DM and I were not sure if invocation levels are based on Warlock or overall level so he ruled in my favour on that one!
For spells I choose Booming Blade, Mage Hand, Hex, Hellish Rebuke and Protection from Evil and Good.
nearly all warlocks choose eldrich blast as one off their spells becuase it is almost always the best damage dealer, but in the case of an rouge/warlock multiclass i can understand why you went for booming blade instead.
Due to game balance reasons, it was an major mistake of your DM to allow you to get eldritch invocations, especially since the book explicitly says "an level prerequisite refers to your level in this class" and most invocations are meant to be reserved for single class players, but thats neither here not there.
at 3rd of warlock level you choose an pact boon, an gift directly from your patron. This can take the form of an magical weapon you get to summon (as well as any eldritch invocations tied to this pact boon, including many options that are probably useful for an sword wielding pirate like thirsting blade and life drinker), or it can take the form of an magical tombe, your patron granting you a variety of diffrent cantrips and several eldrich invocations that relies on your spellcasting aspect, or it can take the form of pact of the chain, your patron granting you an loyal familliar plus a bunch of eldrich invocations to make your familliar stronger.
since pact of the chain replaces your current familliar, you probably dont want it (unless you wanna transform your current comapnion into soething stronger and more able to turn invisible), and you probably dont want pact of the tombe since you already have ritual caster and some cantrips. You probably do want an magical sword or other similar weapon, so i'd suggest you go for another level in warlock and that you pick pact of the blade as you 3rd level pact boon.
taking an 3rd level of warlock gives you acess to second level spells, letting you potentially turn invisible, paralyze someone, enthrall an large audience and give suggestions infused with magic so powerful people cannot resist but to follow. If that sounds rad take another level in warlock, or if you like the idea of the pact boon, go for it!
as for other classes you might like, i assume you have an high charisma score and so your character would probably make a good bard, palladin or sorcerer, but i'd not suggest going for those classes (with maybe the exeption of paladin) since their features do not synnergise well with the class features you already have. If you wanna smite some evil then two levels of palladin will go a long way.
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
just read the PHB, your character is build suboptimally as is so just read the class features for the classes in the players handbook and take any that look cool. I would never make an character with more than two, classes unless there is an extremely niche gimmic to be had by doing so, but dungeons and dragons is a game about stories and you should take the classes that makes for the best story for your character. You are probably good as is with just levels in rouge and warlock, and i'd defenetly recomend you take that 3rd level in the warlcok class, but overall you should be the only person wo know your character well enough to make the decision of what classes you have
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
hah. You're character is a lot like mine! Level 10 thief, Tabaxi, Scout, Dual Wielder, Ritual Caster, Mobile, does hit and run Melee. Tons of fun. But... I have recently been killed and reanimated instead of resurrected, and am currently undead. It's part of the storyline. The GM hinted that it was temp to me, and that when I come back out of it, I have been debating about taking a level of Warlock with The Undying as a patron to flavor the character. :D It's not 'optimal', but it sounds fun! I was planning on taking many of the same rogue friendly spells, too. My plan was 3 levels for the Pact and 2nd level spells. If you're gonna dip Warlock, 3 is a great number. It gets you the 17th level ability still available on Rogue, and you are only a little behind on your sneak attack damage. That's my plan. So I recommend 3 levels of warlock. I wouldn't do a single dip in another class in exchange, or slow your Rogue levels further. So next level for 11 rogue, the 3 warlock, then all rogue.
The only issue with your build I saw : your Invocations are off... Gift of the Depths requries 5 levels of Warlock, Trickster's Escape 7. Invocations are super sweet, so they have to be locked to Warlock level or you can grab a second attack with thirsting blade for a 2 level dip, along with EB and and an EB ehancement. :D Or hold monster at will. Or a bunch of other awesome bits and bobs. (I love Gift of the Depths, btw.)
I am also playing this combo. Aasimar 4 levels rogue swashbuckler and 3 leverl celestial warlock with blade pack. I took green flame blase as my cantrip though for fun. No eldrich blast for me either. I plan on going rogue rest of the way from here. I agree, 3 levels of warlock is enough. I ended up taking the magic sight and the one that lets me cast False life for the extra HP since I am close to the action a lot.
Keep going in warlock! Grab Pact of the blade. Pact of the Chain isn't too useful as you already have a familiar. Pact of the Tome also doesn't seem super useful to a rogue either. There is an invocation called Eldritch Smite you can get at level 5 that allows you to use your spells to smite. That can be useful. You'll definitely want to grab Thirsting Blade to get a second attack. That might not seem super important to a rogue but getting another chance to deal your sneak attack damage is great. If you're going to 5, might as well go all the way to 7. That'll get you Greater Invisibility! Perfect spell for a rogue.
I've been playing this character for almost 3 years and due to some story reasons ended up multiclassing into warlock. Currently she's 10 levels into Rogue and 2 in Warlock. My next level up will be into Rogue for Reliable Talent but after that, I don't really know and I'm asking for advice on how many (if any) Warlock levels should I take? Or is there any other class that could be interesting that I could dip into.?
For context here are my class choices so far. She's a Dual Wielding Swashbuckler. Her race is Changeling (didn't start off that way, but that's a story for another day). For feats she has Dual Wielder and Ritual Caster (another story driven choice but I got a familiar out of it).
Her pact is with a Fay and her 2 invocations are Trickster's Escape and Gift of the Depth. Both DM and I were not sure if invocation levels are based on Warlock or overall level so he ruled in my favour on that one!
For spells I choose Booming Blade, Mage Hand, Hex, Hellish Rebuke and Protection from Evil and Good.
Any and all advice would be greatly appreciated.
In addition to the other things that folks have mentioned, you can't booming blade /and/ swing both melee weapons. It's an either or thing. Swinging your second weapon requires that you use the attack action with your action. Casting Booming Blade isn't an attack action, it's a cast a spell action which has a melee attack as a somatic component. As others have mentioned, invocations are based on warlock level rather than character level.
Personally, I'd go 3 levels of warlock to pick up a pact, then go the rest of the way in rogue.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I've been playing this character for almost 3 years and due to some story reasons ended up multiclassing into warlock. Currently she's 10 levels into Rogue and 2 in Warlock. My next level up will be into Rogue for Reliable Talent but after that, I don't really know and I'm asking for advice on how many (if any) Warlock levels should I take? Or is there any other class that could be interesting that I could dip into.?
For context here are my class choices so far. She's a Dual Wielding Swashbuckler. Her race is Changeling (didn't start off that way, but that's a story for another day). For feats she has Dual Wielder and Ritual Caster (another story driven choice but I got a familiar out of it).
Her pact is with a Fay and her 2 invocations are Trickster's Escape and Gift of the Depth. Both DM and I were not sure if invocation levels are based on Warlock or overall level so he ruled in my favour on that one!
For spells I choose Booming Blade, Mage Hand, Hex, Hellish Rebuke and Protection from Evil and Good.
Any and all advice would be greatly appreciated.
nearly all warlocks choose eldrich blast as one off their spells becuase it is almost always the best damage dealer, but in the case of an rouge/warlock multiclass i can understand why you went for booming blade instead.
Due to game balance reasons, it was an major mistake of your DM to allow you to get eldritch invocations, especially since the book explicitly says "an level prerequisite refers to your level in this class" and most invocations are meant to be reserved for single class players, but thats neither here not there.
at 3rd of warlock level you choose an pact boon, an gift directly from your patron. This can take the form of an magical weapon you get to summon (as well as any eldritch invocations tied to this pact boon, including many options that are probably useful for an sword wielding pirate like thirsting blade and life drinker), or it can take the form of an magical tombe, your patron granting you a variety of diffrent cantrips and several eldrich invocations that relies on your spellcasting aspect, or it can take the form of pact of the chain, your patron granting you an loyal familliar plus a bunch of eldrich invocations to make your familliar stronger.
since pact of the chain replaces your current familliar, you probably dont want it (unless you wanna transform your current comapnion into soething stronger and more able to turn invisible), and you probably dont want pact of the tombe since you already have ritual caster and some cantrips. You probably do want an magical sword or other similar weapon, so i'd suggest you go for another level in warlock and that you pick pact of the blade as you 3rd level pact boon.
taking an 3rd level of warlock gives you acess to second level spells, letting you potentially turn invisible, paralyze someone, enthrall an large audience and give suggestions infused with magic so powerful people cannot resist but to follow. If that sounds rad take another level in warlock, or if you like the idea of the pact boon, go for it!
as for other classes you might like, i assume you have an high charisma score and so your character would probably make a good bard, palladin or sorcerer, but i'd not suggest going for those classes (with maybe the exeption of paladin) since their features do not synnergise well with the class features you already have. If you wanna smite some evil then two levels of palladin will go a long way.
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
just read the PHB, your character is build suboptimally as is so just read the class features for the classes in the players handbook and take any that look cool. I would never make an character with more than two, classes unless there is an extremely niche gimmic to be had by doing so, but dungeons and dragons is a game about stories and you should take the classes that makes for the best story for your character. You are probably good as is with just levels in rouge and warlock, and i'd defenetly recomend you take that 3rd level in the warlcok class, but overall you should be the only person wo know your character well enough to make the decision of what classes you have
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
hah. You're character is a lot like mine! Level 10 thief, Tabaxi, Scout, Dual Wielder, Ritual Caster, Mobile, does hit and run Melee. Tons of fun. But... I have recently been killed and reanimated instead of resurrected, and am currently undead. It's part of the storyline. The GM hinted that it was temp to me, and that when I come back out of it, I have been debating about taking a level of Warlock with The Undying as a patron to flavor the character. :D It's not 'optimal', but it sounds fun! I was planning on taking many of the same rogue friendly spells, too. My plan was 3 levels for the Pact and 2nd level spells. If you're gonna dip Warlock, 3 is a great number. It gets you the 17th level ability still available on Rogue, and you are only a little behind on your sneak attack damage. That's my plan. So I recommend 3 levels of warlock. I wouldn't do a single dip in another class in exchange, or slow your Rogue levels further. So next level for 11 rogue, the 3 warlock, then all rogue.
The only issue with your build I saw : your Invocations are off... Gift of the Depths requries 5 levels of Warlock, Trickster's Escape 7. Invocations are super sweet, so they have to be locked to Warlock level or you can grab a second attack with thirsting blade for a 2 level dip, along with EB and and an EB ehancement. :D Or hold monster at will. Or a bunch of other awesome bits and bobs. (I love Gift of the Depths, btw.)
Sounds like a great and fun character to play. :D
I am also playing this combo. Aasimar 4 levels rogue swashbuckler and 3 leverl celestial warlock with blade pack. I took green flame blase as my cantrip though for fun. No eldrich blast for me either. I plan on going rogue rest of the way from here. I agree, 3 levels of warlock is enough. I ended up taking the magic sight and the one that lets me cast False life for the extra HP since I am close to the action a lot.
Keep going in warlock! Grab Pact of the blade. Pact of the Chain isn't too useful as you already have a familiar. Pact of the Tome also doesn't seem super useful to a rogue either. There is an invocation called Eldritch Smite you can get at level 5 that allows you to use your spells to smite. That can be useful. You'll definitely want to grab Thirsting Blade to get a second attack. That might not seem super important to a rogue but getting another chance to deal your sneak attack damage is great. If you're going to 5, might as well go all the way to 7. That'll get you Greater Invisibility! Perfect spell for a rogue.
In addition to the other things that folks have mentioned, you can't booming blade /and/ swing both melee weapons. It's an either or thing. Swinging your second weapon requires that you use the attack action with your action. Casting Booming Blade isn't an attack action, it's a cast a spell action which has a melee attack as a somatic component. As others have mentioned, invocations are based on warlock level rather than character level.
Personally, I'd go 3 levels of warlock to pick up a pact, then go the rest of the way in rogue.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I agree with crzyhawk. I would just say that if you take rogue first you'll get a busy to your skills.