Heightened is honestly better than quickened and sees use in almost every spell in the game. Combined with the new innate sorcerery your saves are now AMAZING.
The only sad thing about Heightened spell is that it only grants disadvantage to *one* target, even if you use an AoE area CC or a multiple target spell like an upcast Hold Person.
Quickened is WAYY too overvalued. Unless you're taking very frequent long rests (which means your DM is being extremely tame and not challenging you), Quickened spell at early levels is a big big trap (what's the point of having it if the one time you use it, your Sorcery Points disappear?). For this reason alone I would much rather have another metamagic at earlier levels and get Quickened at level 10 (Once you unlock Sunbeam, Quickened Spell becomes one hell of a staple)
Another thing worth mentioning is that Twinned Spell works on Magic Missile, Scorching Ray and Chain Lightning. Magic Missile and Scorching Ray fit the description because both of them "can be upcast to target an additional creature". Keyword is "can", meaning you "don't have to".
Some people argue that it shouldn't work on these two spells "because it's not in the spirit/it's likely not intended", but the description is as clear as day and frankly, I don't understand why these people are weird about two spells getting a bit of love from Twinned Spell. When compared to Twinned Haste, Twinned Death Ward and Twinned Disintegrate, Magic Missile and Scorching Ray getting a 1 Sorcery Point upcast is *really* a nothing burger type of issue.
Chain Lightning is quite specific in mentioning that upcasting targets an additional creature of your choice, so that's a no brainer.
I thought your take on Twinned was wrong, but rules as written I think you are correct. I suspect most DMs will say no.
Other spells (earlier) where it can start to pull its weight are Cloud of Daggers, Crown of Madness, Dragon's Breath, or Flame Blade and Vampiric Touch (for some kind of melee build...?). I'm sure there are others outside the PHB, but that's what I found so far.
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I thought your take on Twinned was wrong, but rules as written I think you are correct. I suspect most DMs will say no.
Agree on Quicken. I did not think about sunbeam.
Other spells (earlier) where it can start to pull its weight are Cloud of Daggers, Crown of Madness, Dragon's Breath, or Flame Blade and Vampiric Touch (for some kind of melee build...?). I'm sure there are others outside the PHB, but that's what I found so far.