For a one shot I played in the DM let carful spell work on long casting spell like web. IE I picked the fighter when casting and he auto saved for the whole time the spell was up. This made it a lot more powerful on control spells. Since It was a one shot I only got to use it on web and later wall of fire and the Melee loved being able to run around ignoring the spell saves the whole time the spells where up.
This one shot is why I took Spellfire Storm for 4th level. The damage may be a little low for a 4th level spell but you can pick your whole party to be immune to it and it is like auto casting counter spell on everyone in the aoe.
Subtle: Subtle lets you cast secretly, cast tied up in silence, and most importantly prevents others from counterspelling you (see a creature....)
Distant: Not just for attack spells. Try it with Counterspell, and Darkness.
A ranked:
Transmuted spell: The ability to attack creatures resistant or immune to the best attack option is KEY.
Heightened,
Extended
B ranked:
Empower
Quicken: If you have the right spells you use your Bonus Action for other things and can still use your main Action to cast another spell. The ability to cast a level spell as a Bonus Action is not worth a lot because you cannot cast another levelled spell. Dodge etc, are rarely better than a Misty Step.
C ranked
Seeking Spell. Occasionally helpful
D ranked:
Twinned Spell - this is exchanging one higher level slot for 1 sorcery point. Barely ever worth while. No increase in versatility, this is a penny pincher metamagic.
Quicken: If you have the right spells you use your Bonus Action for other things and can still use your main Action to cast another spell. The ability to cast a level spell as a Bonus Action is not worth a lot because you cannot cast another levelled spell. Dodge etc, are rarely better than a Misty Step.
One realy good comb is cast mind sliver then quicken and heighten (4sp) spell X. This means that they will be rolling a spell save at disadvantage and a -1d4. On a spell like banishment (or any save or suck) it make it much more likely to hit.
Also a quicken spell alows you to do any of these actions
Attack: Make melee or ranged strikes with weapons or natural attacks. (Some classes get Extra Attack to do this multiple times).
Cast a Spell: Use the magic action to cast a spell with a casting time of 1 action that is not a level spell that uses a spell slot. Free cast can still be used.
Dash: Double your movement speed for the turn, allowing you to cover more ground.
Disengage: Move safely away from enemies without triggering opportunity attacks.
Dodge: Focus entirely on defense; enemies have disadvantage on attack rolls against you, and you gain advantage on Dexterity saving throws.
Help: Aid an ally, granting them advantage on their next attack roll or ability check.
Hide: Make a Stealth check to conceal yourself from enemies so you can catch them unaware.
Ready: Hold your action to take place later in the round (e.g., "I ready my sword to attack if the goblin walks into my range").
Search: Make a Perception or Investigation check to find hidden enemies or clues.
depending on your class/build Quicken can be way more powerful then most give it credit for Melee Sorcerer : cast a spell, quicken truestrike Sorcadin: Attack twice, quicken Hold Person / True Strike with the new changes to Smites it is not very interessant to smite now adays unless you roll a crit in your hits imho
twinned i agree completly on D-tier if not even E or F-Tier
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I'm working on a Spellfire Sorcerer, and I'm digging the prospect of Distant Spell + Counterspell.
For a one shot I played in the DM let carful spell work on long casting spell like web. IE I picked the fighter when casting and he auto saved for the whole time the spell was up. This made it a lot more powerful on control spells. Since It was a one shot I only got to use it on web and later wall of fire and the Melee loved being able to run around ignoring the spell saves the whole time the spells where up.
This one shot is why I took Spellfire Storm for 4th level. The damage may be a little low for a 4th level spell but you can pick your whole party to be immune to it and it is like auto casting counter spell on everyone in the aoe.
I spell Goodly.
I strongly disagree with your descions
S ranked:
Subtle: Subtle lets you cast secretly, cast tied up in silence, and most importantly prevents others from counterspelling you (see a creature....)
Distant: Not just for attack spells. Try it with Counterspell, and Darkness.
A ranked:
Transmuted spell: The ability to attack creatures resistant or immune to the best attack option is KEY.
Heightened,
Extended
B ranked:
Empower
Quicken: If you have the right spells you use your Bonus Action for other things and can still use your main Action to cast another spell. The ability to cast a level spell as a Bonus Action is not worth a lot because you cannot cast another levelled spell. Dodge etc, are rarely better than a Misty Step.
C ranked
Seeking Spell. Occasionally helpful
D ranked:
Twinned Spell - this is exchanging one higher level slot for 1 sorcery point. Barely ever worth while. No increase in versatility, this is a penny pincher metamagic.
One realy good comb is cast mind sliver then quicken and heighten (4sp) spell X. This means that they will be rolling a spell save at disadvantage and a -1d4. On a spell like banishment (or any save or suck) it make it much more likely to hit.
Also a quicken spell alows you to do any of these actions
I spell Goodly.
I don't think you can tier rank the options when you consider they all have different strengths in different situations.
Doing urban intrigue, subtle is amazing
Doing a CO build Empower is amazing
Doing a control build Twin is amazing
Not taking Warcaster Extend is amazing
depending on your class/build Quicken can be way more powerful then most give it credit for
Melee Sorcerer : cast a spell, quicken truestrike
Sorcadin: Attack twice, quicken Hold Person / True Strike with the new changes to Smites it is not very interessant to smite now adays unless you roll a crit in your hits imho
twinned i agree completly on D-tier if not even E or F-Tier