STR 8 DEX 16 (Racial +1) CON 12 INT 13 WIS 8 CHA 20 (Racial +1, +4 ASIs)
Vhuman Bonus Feat: Metamagic Adept
Metamagics: Quickened, empowered, transmuted, and (Subtle or Twinned)
Design Notes
Starting out as Vhuman allows metamagic right out of the gate, which sounds like a good way to spend level 1 and 2.
Evoker wizard actually has two purpose: Firstly, for the obvious spell sculpting ability. Secondly, two levels of wizard give a ton of useful level one spells such as shield, Find Familiar, and a bunch of rituals. This frees up some spell choices for the sorc side of things. Regarding metamagics, empowered for obvious reasons. Transmuted makes the build a lot more viable at mid levels when many commons opponents have fire resistance. Subtle is fun for social encounters and counterspelling.
Questions
When is the best time to take the wizard levels? On one hand, getting to level 5 in Sorc ASAP for fireball would be the most thematic way to go. OTOH, those wizard levels (especially level 1) give a ton of utility and flexibility. It would slow down levelling, but make it more bearable at the same time. I suppose I could always take wizard from 2-3, and the respec after level four to full sorc before hitting tier 2.
The other question is, what is the better ASI at sorc level 8? CHA to 20 or Elemental Adept / Fire? I can see the benefits of either option. Transmuted spell removes the absolute need for Elemental Adept, but Elemental Adept deepens the theme and would increase DPR. The third option would be to take Elemental Adept instead of Metamagic Adept with the bonus feat.
If you're after some extra low level spells & some ritual casting take a 1 lvl bard dip, start with it for an extra prof for social encounters and DEX saves instead of CON (Ok for blaster). You also get bard inspiration, which is based of your CHA for number of uses.
There is careful spell as a meta, but tbh if your are worried about friendly fire look at Melfs Minute Meteor at 3rd lvl instead of fireball. Does more damage overall and can a placed more accurately to avoid party, makes one spell slot last 3 rounds and as a blaster I doubt there is too much else you will be concentrating on for those 3 rounds.
Ditch Elemental Adept if taking transmute, or vice-versa.
Left Field: Start with Bard - take 1 off your dex and put 2 in your con - take feat Moderately Armored for +1 to dex and Shields! (+2 AC for 18 total, from level 2).
(edit: I Forgot to add you can use this for any other sorc subclass and lose just 1 ac, or ditch dex completely and wear medium armour)
If you're after some extra low level spells & some ritual casting take a 1 lvl bard dip, start with it for an extra prof for social encounters and DEX saves instead of CON (Ok for blaster). You also get bard inspiration, which is based of your CHA for number of uses.
There is careful spell as a meta, but tbh if your are worried about friendly fire look at Melfs Minute Meteor at 3rd lvl instead of fireball. Does more damage overall and can a placed more accurately to avoid party, makes one spell slot last 3 rounds and as a blaster I doubt there is too much else you will be concentrating on for those 3 rounds.
Ditch Elemental Adept if taking transmute, or vice-versa.
Left Field: Start with Bard - take 1 off your dex and put 2 in your con - take feat Moderately Armored for +1 to dex and Shields! (+2 AC for 18 total, from level 2).
(edit: I Forgot to add you can use this for any other sorc subclass and lose just 1 ac, or ditch dex completely and wear medium armour)
Thanks for the tip on the abilities, will fix it.
Bard is an interesting idea which I will ponder.
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So I have an AL game tomorrow and I signed up as a sorcerer. The theme is to go as full blaster as possible with AOE's. Designed to Level 10.
Vhuman Draconic Ancestry (Gold) 8 / Evoker Wizard 2
STR 8
DEX 16 (Racial +1)
CON 12
INT 13
WIS 8
CHA 20 (Racial +1, +4 ASIs)
Design Notes
Starting out as Vhuman allows metamagic right out of the gate, which sounds like a good way to spend level 1 and 2.
Evoker wizard actually has two purpose: Firstly, for the obvious spell sculpting ability. Secondly, two levels of wizard give a ton of useful level one spells such as shield, Find Familiar, and a bunch of rituals. This frees up some spell choices for the sorc side of things. Regarding metamagics, empowered for obvious reasons. Transmuted makes the build a lot more viable at mid levels when many commons opponents have fire resistance. Subtle is fun for social encounters and counterspelling.
Questions
When is the best time to take the wizard levels? On one hand, getting to level 5 in Sorc ASAP for fireball would be the most thematic way to go. OTOH, those wizard levels (especially level 1) give a ton of utility and flexibility. It would slow down levelling, but make it more bearable at the same time. I suppose I could always take wizard from 2-3, and the respec after level four to full sorc before hitting tier 2.
The other question is, what is the better ASI at sorc level 8? CHA to 20 or Elemental Adept / Fire? I can see the benefits of either option. Transmuted spell removes the absolute need for Elemental Adept, but Elemental Adept deepens the theme and would increase DPR. The third option would be to take Elemental Adept instead of Metamagic Adept with the bonus feat.
Multiclass pre-req for Wizard - INT 13.
If you're after some extra low level spells & some ritual casting take a 1 lvl bard dip, start with it for an extra prof for social encounters and DEX saves instead of CON (Ok for blaster). You also get bard inspiration, which is based of your CHA for number of uses.
There is careful spell as a meta, but tbh if your are worried about friendly fire look at Melfs Minute Meteor at 3rd lvl instead of fireball. Does more damage overall and can a placed more accurately to avoid party, makes one spell slot last 3 rounds and as a blaster I doubt there is too much else you will be concentrating on for those 3 rounds.
Ditch Elemental Adept if taking transmute, or vice-versa.
Left Field: Start with Bard - take 1 off your dex and put 2 in your con - take feat Moderately Armored for +1 to dex and Shields! (+2 AC for 18 total, from level 2).
(edit: I Forgot to add you can use this for any other sorc subclass and lose just 1 ac, or ditch dex completely and wear medium armour)
Thanks for the tip on the abilities, will fix it.
Bard is an interesting idea which I will ponder.