Maybe I just haven't thought enough about how abusive this could get, but I was just thinking, how abusive would it truly be, not just to have all sorcerers have access to all metamagics, but to be able to use more of them, all at once?
I keep thinking of the paladin. If d&d basically wants sorcerers to be ranged nukers (by spell list), why can't they "blow their load" all at once, dropping distant, enhanced, heightened, subtle thunder (fire)balls? Even converting spell slots to more points, they would not be able to do it often before being fully drained...
As for giving them all the options, so many of these options tend to be so inferior tactically to others, they are rarely, if ever, taken. When they are, it almost seems more for flavor, and I personally don't think most people take a class just for a flavor aspect, that will hold no true benefit in most of their sessions. That they cannot stack also hinders many of these "weaker" options.
Not very, tbh. Opportunity cost keeps it down for the most part - you only have a limited amount of sorcery points. Dumping all your points into a single spell sounds like a heck of a lot of fun, but...
But then you're basically done for the rest of the day after a single spell. Great 1 turn nova, but no more utility from you.
Maybe I just haven't thought enough about how abusive this could get, but I was just thinking, how abusive would it truly be, not just to have all sorcerers have access to all metamagics, but to be able to use more of them, all at once?
I keep thinking of the paladin. If d&d basically wants sorcerers to be ranged nukers (by spell list), why can't they "blow their load" all at once, dropping distant, enhanced, heightened, subtle thunder (fire)balls? Even converting spell slots to more points, they would not be able to do it often before being fully drained...
As for giving them all the options, so many of these options tend to be so inferior tactically to others, they are rarely, if ever, taken. When they are, it almost seems more for flavor, and I personally don't think most people take a class just for a flavor aspect, that will hold no true benefit in most of their sessions. That they cannot stack also hinders many of these "weaker" options.
Not very, tbh. Opportunity cost keeps it down for the most part - you only have a limited amount of sorcery points. Dumping all your points into a single spell sounds like a heck of a lot of fun, but...
But then you're basically done for the rest of the day after a single spell. Great 1 turn nova, but no more utility from you.