I'm relatively new to the entire DnD scenario over a month ago, but i'm honestly kicking my ass over the fact that I didn't join sooner years ago because it's such a blast and fufilling a big niche that i've been craving but never quite knew what it was until I watched Critical Role and The Adventure Zone.
I'm playing with a new group of players with a mixture of 5e and some segments of the other editions. Currently we have a DM who has a bit of experience DM'ing with his siblings but he is also learning about the finer details of the game as we play, so his opinion may change on some answers on these forums.
Currently I'm a Hexblade Warlock/4 with the PAM feat with plans to take Sentinel at lvl 8, who's also looking to multiclass into a fighter/3 down the line in the campaign to get that sweet, tasty Action Surge and becoming a Battle Master to gain the Tunnel Fighter style since this is essentially a homebrew game collected from other books.
QUESTION 1:
Tunnel Fighter:
Tunnel Fighter (Unearthed Arcana):You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
So from what I understand, is that with Pole-Arm Mastery you gain an Attack of opportunity from when enemies walk within your pole-arm's range of 10 ft., Also when they leave that 10 ft. Also if you miss the first attack, and they skirt around in your range /try to leave wouldn't that provoke another attack of opportunity?
Our DM is arguing that if you take the defensive stance from Tunnel Fighter that it cancels out the PAM benefits and that the range is reduced to 5 feet, which is confusing to me because the Glaive that i'm using is already a reach weapon by itself without the feat. Shouldn't the feats and defensive stance synergize with each other rather than cancel each other out and reduce the range, or am I missing something and just take the DM's word for it since his word is god's law in our game unless we jokingly provide a thesis paper proving why our argument is valid (lol)
QUESTION 2:
ARMOR OF HEXES:
At 10th level, if the target cursed by your Hexblade's Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.'
Again, i'll have to repeat i'm relatively new to the DnD scene so this might be plainly obvious since it says "an" attack so I might be wrong on this. My DM had ruled that if an cursed enemy by me were to do a multi-hit attack on me alone, that the armor of hexes only gives you that reaction for just ONE of the hits, not all of them, which is rubbing me in the wrong way because it's a lvl 10 class ability so I expected a bit more oomph from it. Is it really just one hit from a multi-attack ,or is it all attack rolls against you?
QUESTION 3:
ARMOR OF AGATHYS:
You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have them, the creature takes 5 cold damage.
At Higher Levels: Both the temporary hit points and damage increase by 5 for each slot level above 1st.
During a battle against a possessed suit of armor at a haunted manor it melee attacked me with an armor of agathys spell at applied at lvl 2 on myself, giving me 10 temp hp. luckily he rolled low and only did 6 dmg, leaving me with 4 temp hp. I stated to the DM to give the knight 10 cold damage, but then he told me that both the dmg and the health were sharing the same pool, so if he did only 6 dmg, the armor only dishes out 6 dmg in return. Not the 10 dmg every time he attacks me while I still have that temporary health up. This one I'm doubting myself for questioning it because it makes sense, but the way the spell is worded out is really confusing me so of course it's gonna make me question it.
I might get punished for questioning our lord DM's final call (haha) but I'm really trying to learn the proper rules of the game so that I might end up DM'ing for our group of friends so that our current DM can catch a break and play the game himself one day.
Hey guys!
I'm relatively new to the entire DnD scenario over a month ago, but i'm honestly kicking my ass over the fact that I didn't join sooner years ago because it's such a blast and fufilling a big niche that i've been craving but never quite knew what it was until I watched Critical Role and The Adventure Zone.
I'm playing with a new group of players with a mixture of 5e and some segments of the other editions. Currently we have a DM who has a bit of experience DM'ing with his siblings but he is also learning about the finer details of the game as we play, so his opinion may change on some answers on these forums.
Currently I'm a Hexblade Warlock/4 with the PAM feat with plans to take Sentinel at lvl 8, who's also looking to multiclass into a fighter/3 down the line in the campaign to get that sweet, tasty Action Surge and becoming a Battle Master to gain the Tunnel Fighter style since this is essentially a homebrew game collected from other books.
QUESTION 1:
Tunnel Fighter:
So from what I understand, is that with Pole-Arm Mastery you gain an Attack of opportunity from when enemies walk within your pole-arm's range of 10 ft., Also when they leave that 10 ft. Also if you miss the first attack, and they skirt around in your range /try to leave wouldn't that provoke another attack of opportunity?
Our DM is arguing that if you take the defensive stance from Tunnel Fighter that it cancels out the PAM benefits and that the range is reduced to 5 feet, which is confusing to me because the Glaive that i'm using is already a reach weapon by itself without the feat. Shouldn't the feats and defensive stance synergize with each other rather than cancel each other out and reduce the range, or am I missing something and just take the DM's word for it since his word is god's law in our game unless we jokingly provide a thesis paper proving why our argument is valid (lol)
QUESTION 2:
ARMOR OF HEXES:
At 10th level, if the target cursed by your Hexblade's Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.'
Again, i'll have to repeat i'm relatively new to the DnD scene so this might be plainly obvious since it says "an" attack so I might be wrong on this. My DM had ruled that if an cursed enemy by me were to do a multi-hit attack on me alone, that the armor of hexes only gives you that reaction for just ONE of the hits, not all of them, which is rubbing me in the wrong way because it's a lvl 10 class ability so I expected a bit more oomph from it. Is it really just one hit from a multi-attack ,or is it all attack rolls against you?
QUESTION 3:
ARMOR OF AGATHYS:
You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have them, the creature takes 5 cold damage.
At Higher Levels: Both the temporary hit points and damage increase by 5 for each slot level above 1st.
During a battle against a possessed suit of armor at a haunted manor it melee attacked me with an armor of agathys spell at applied at lvl 2 on myself, giving me 10 temp hp. luckily he rolled low and only did 6 dmg, leaving me with 4 temp hp. I stated to the DM to give the knight 10 cold damage, but then he told me that both the dmg and the health were sharing the same pool, so if he did only 6 dmg, the armor only dishes out 6 dmg in return. Not the 10 dmg every time he attacks me while I still have that temporary health up. This one I'm doubting myself for questioning it because it makes sense, but the way the spell is worded out is really confusing me so of course it's gonna make me question it.
I might get punished for questioning our lord DM's final call (haha) but I'm really trying to learn the proper rules of the game so that I might end up DM'ing for our group of friends so that our current DM can catch a break and play the game himself one day.
Thank you all very much!
Please see discussion located here:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/18454-armor-of-hexes-agathys-question-pam-sentinel#c1
Locking duplicate thread.