In the new DnD version, or One DnD I want to look at some of the rules to play a wizard, put I don't know the subclasses. I know that the Evoker is listed in playtest 5 but what about the other 3 subclasses, does anyone know them, where I can find them, or if their even in playtest or public material yet?
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Happy to help. I wish they would not have gone down the specialist route for the PHB wizards, and done some more generalist types such as Bladesinger, War Wizard, etc, but I am not surprised or even really disappointed.
That said, Illusionist is almost all new, and looks really strong.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Indeed, this is a total design fail on their part. Some classes don't need alot of subclasses, but wizard and cleric always had so many, and they need them. As well, none of these were even interesting subclasses (except for maybe illusionist). They didn't actually choose the 4 most popular, but every class has 4 opposite ones, like offense/defense, good/bad and such.
Wizards especially need improved subclasses. All wizards can cast all the same spells, so they REALLY need something in their subclasses to change things. However 5th ed fails again. All the wizards still play the basically the same, with a few different ribbons.
Indeed, this is a total design fail on their part. Some classes don't need alot of subclasses, but wizard and cleric always had so many, and they need them. As well, none of these were even interesting subclasses (except for maybe illusionist). They didn't actually choose the 4 most popular, but every class has 4 opposite ones, like offense/defense, good/bad and such.
Wizards especially need improved subclasses. All wizards can cast all the same spells, so they REALLY need something in their subclasses to change things. However 5th ed fails again. All the wizards still play the basically the same, with a few different ribbons.
which official 4 wizard subclasses do you think are most popular? I would think diviner, abjurer, evoker, bladesinger.
I Think "popular" is the wrong way to look at it. I think limiting to 4 was the problem. I suspect if you look at popularity, you might see something like diviner 20%, aburer 20%, bladesinger, 21%, necromancer 19% evoker 20% warwizard 21% graviturge 19% (note that I'm making up random numbers)
So many might be within 1-2% of each other, thus choosing "most popular" isn't really meaningful. Plus there are different types of games. Some are good for short games at low levels, some are much better for longer games at higher levels. Diviners are fun for a short game, but its a 1 trick pony that gets very 1 dimensional in alonger game for example.
You can still play any of the already existing subclasses on the 2024 PHB base wizard. So lots of wizard subclasses to play with
kinda? Though it becomes a game of mother may I. Not all 5th ed stuff is compatibile with 5.5, and then there is the wierdness of a content that exists in both. Can you use a 5.5 wizard base and a 5.0 subclass? What if an ability was changed, can your lvl 3 ability be the 5.5 version and your lvl 4 ability the 5.0 version? Lots of dms will just say 5.5 only to keep things less crazy. Thats before we get to spell changes. I want my 5.0 spell for this, not the updated version, or visa versa.
I think 5.5 will be far less backwards compatible than some think because of reasons like this.
You can still play any of the already existing subclasses on the 2024 PHB base wizard. So lots of wizard subclasses to play with
kinda? Though it becomes a game of mother may I. Not all 5th ed stuff is compatibile with 5.5, and then there is the wierdness of a content that exists in both. Can you use a 5.5 wizard base and a 5.0 subclass? What if an ability was changed, can your lvl 3 ability be the 5.5 version and your lvl 4 ability the 5.0 version? Lots of dms will just say 5.5 only to keep things less crazy. Thats before we get to spell changes. I want my 5.0 spell for this, not the updated version, or visa versa.
I think 5.5 will be far less backwards compatible than some think because of reasons like this.
We do know the answer to some of these questions you can use a 5.5 wizard base with a 5.0 subclass though you do not get the subclass until level 3. The new book does refer to how to do this (JC revealed for example any 5.0 monk subclass feature that uses Ki should now use focus points). The fact that some spells are completely different but have the name of an existing spell (eg summon fey) has been done because those were problem spells so the old version is not included in 5.5 but spells that have no t been replaced in that way can still be used. I am sure there will be a few things WOTC did not make clear and there will be some potentially unintended consequences for example not being able to conjure multiple creatures nerfs the shepherd druid but a youtuber who has been given an advance copy of the PHB has said in general it will be very straight forward to play a pre 2024 subclass with a 2024 base class.
Folks still use even those subclasses are considered unpopular. After watching the Mighty Nein I quite enjoyed taking a transmutation wizard to level 10. Well level 9 with a level of arcane cleric.
Wizards play the same because they had to touch it very lightly. It's already by far the best class in the game. It needs nerfs, not buffs.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Wizards play the same because they had to touch it very lightly. It's already by far the best class in the game. It needs nerfs, not buffs.
The best on paper, but rarely in practice. For a wizard to have the unlimited spell set it must spend ALOT of gold to buy all the spells (assuming thats possible). Yet even then the wizard won't have any gear because they spent their gold on spells instead. If your dm isn't giving away piles of money, sorcerers will actually know MORE spells than a wizard until close to level 10. Show me any other class that must sacrifice all their gear to just get access to their basic class ability? Imagine if paladins had to sell magic items to earn the ability to smite? The internet would melt down.
Plus wizards cannot change their spells partway through the day. 5.5 will allow a single spell to change on a short rest (once per day), so you don't have all spells, just those memorized for the day. Wizards look amazing on whiteboard situations, but they don't play the way theoryquest imagines, especially in the area where most games are played (under level 10).
In the new DnD version, or One DnD I want to look at some of the rules to play a wizard, put I don't know the subclasses. I know that the Evoker is listed in playtest 5 but what about the other 3 subclasses, does anyone know them, where I can find them, or if their even in playtest or public material yet?
Evoker, Diviner, Abjurer, Illusionist.
https://www.youtube.com/watch?v=pYsMMbD56Dk
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Thanks a lot
Happy to help. I wish they would not have gone down the specialist route for the PHB wizards, and done some more generalist types such as Bladesinger, War Wizard, etc, but I am not surprised or even really disappointed.
That said, Illusionist is almost all new, and looks really strong.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Indeed, this is a total design fail on their part. Some classes don't need alot of subclasses, but wizard and cleric always had so many, and they need them. As well, none of these were even interesting subclasses (except for maybe illusionist). They didn't actually choose the 4 most popular, but every class has 4 opposite ones, like offense/defense, good/bad and such.
Wizards especially need improved subclasses. All wizards can cast all the same spells, so they REALLY need something in their subclasses to change things. However 5th ed fails again. All the wizards still play the basically the same, with a few different ribbons.
which official 4 wizard subclasses do you think are most popular? I would think diviner, abjurer, evoker, bladesinger.
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
I Think "popular" is the wrong way to look at it. I think limiting to 4 was the problem. I suspect if you look at popularity, you might see something like diviner 20%, aburer 20%, bladesinger, 21%, necromancer 19% evoker 20% warwizard 21% graviturge 19% (note that I'm making up random numbers)
So many might be within 1-2% of each other, thus choosing "most popular" isn't really meaningful. Plus there are different types of games. Some are good for short games at low levels, some are much better for longer games at higher levels. Diviners are fun for a short game, but its a 1 trick pony that gets very 1 dimensional in alonger game for example.
You can still play any of the already existing subclasses on the 2024 PHB base wizard. So lots of wizard subclasses to play with
kinda? Though it becomes a game of mother may I. Not all 5th ed stuff is compatibile with 5.5, and then there is the wierdness of a content that exists in both. Can you use a 5.5 wizard base and a 5.0 subclass? What if an ability was changed, can your lvl 3 ability be the 5.5 version and your lvl 4 ability the 5.0 version? Lots of dms will just say 5.5 only to keep things less crazy. Thats before we get to spell changes. I want my 5.0 spell for this, not the updated version, or visa versa.
I think 5.5 will be far less backwards compatible than some think because of reasons like this.
We do know the answer to some of these questions you can use a 5.5 wizard base with a 5.0 subclass though you do not get the subclass until level 3. The new book does refer to how to do this (JC revealed for example any 5.0 monk subclass feature that uses Ki should now use focus points). The fact that some spells are completely different but have the name of an existing spell (eg summon fey) has been done because those were problem spells so the old version is not included in 5.5 but spells that have no t been replaced in that way can still be used. I am sure there will be a few things WOTC did not make clear and there will be some potentially unintended consequences for example not being able to conjure multiple creatures nerfs the shepherd druid but a youtuber who has been given an advance copy of the PHB has said in general it will be very straight forward to play a pre 2024 subclass with a 2024 base class.
Folks still use even those subclasses are considered unpopular. After watching the Mighty Nein I quite enjoyed taking a transmutation wizard to level 10. Well level 9 with a level of arcane cleric.
Wizards play the same because they had to touch it very lightly. It's already by far the best class in the game. It needs nerfs, not buffs.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
The best on paper, but rarely in practice. For a wizard to have the unlimited spell set it must spend ALOT of gold to buy all the spells (assuming thats possible). Yet even then the wizard won't have any gear because they spent their gold on spells instead. If your dm isn't giving away piles of money, sorcerers will actually know MORE spells than a wizard until close to level 10. Show me any other class that must sacrifice all their gear to just get access to their basic class ability? Imagine if paladins had to sell magic items to earn the ability to smite? The internet would melt down.
Plus wizards cannot change their spells partway through the day. 5.5 will allow a single spell to change on a short rest (once per day), so you don't have all spells, just those memorized for the day. Wizards look amazing on whiteboard situations, but they don't play the way theoryquest imagines, especially in the area where most games are played (under level 10).