Kinda new to 5e, been playing off and on for a few years.
My DM is creating a new 5e campaign since our old one fizzled out due to non-attendance, now we can all meet regularly. We are starting at level 5.
I'm wanting to create a necromancer 1st, with abilities to mind control 2nd if the latter isn't possible. Basically use enemies against themselves. My thoughts being, a caster that can manipulate enemies to fight with us, then any that die to be able to raise them as well to continue fighting.
There are plenty of spells that a wizard gets access to that you can use no matter what type you are. Just go with Wizard and choose Suggestion and Detect Thoughts or along those lines. That is the best possible way as you can still be focusing on necromancy. The beauty of 5e is that you can do both in one character only at level 5. Don't forget that Animate Dead spell. Also, because of these spells, you don't need to have a high Charisma, just a good intelligence and creativity.
If you sacrifice your higher level spell slots out of combat on creating skeletons you have your hands free during interactions to use your lower level slots on spells in combat (or other out of combat business). Using enlarge/reduce to make huge skeleton is fun. Giving them some armor and a sword to turn them into skeleton warriors even better. For fun you can take their weapons and stuff a couple in a bag of holding just before their 24-hour control period runs out. Control a new one and give him the bag and let him walk up to the enemy to open the bag (animate dead runs out after 24 hours but that just means the skeletons are no longer under your reign, they still attack nearby foes if placed carefully).
Suggestion is your mind control, though I'm not sure if that fits the necromancer spirit in my mind (pun intended). I'd combine it with some poison spells. Maybe poison shenanigans as your skeletons are immune to poison. Maybe you can let them walk around carrying poison clouds of some sort (didn't think too much about it).
Still (mass) suggestion, phantasmal force, phantasmal killer, crown of madness, enemies abound, dominate person, modify memory and confusion will all do as you want in terms of mind controlling the enemy. In line with your openings post if you want to control those bodies danse macabre is perfect for the story. Finger of death as well as these spells directly control the enemies you just killed.
Finally. For flavor, I read a story once about a person who had the brilliant mind to make a "good" necromancer (iso evil). The idea was that there was a village where people could volunteer to have their bodies made mummies or skeletons after their death in order to protect the village. In times of war the village could defend themselves without losing valuable lives. Could spin it that the entire village runs out to avenge the death of their creator, your mentor. Or something similar. Should be fun :).
Hi all,
Kinda new to 5e, been playing off and on for a few years.
My DM is creating a new 5e campaign since our old one fizzled out due to non-attendance, now we can all meet regularly. We are starting at level 5.
I'm wanting to create a necromancer 1st, with abilities to mind control 2nd if the latter isn't possible. Basically use enemies against themselves. My thoughts being, a caster that can manipulate enemies to fight with us, then any that die to be able to raise them as well to continue fighting.
Is this possible?
There are plenty of spells that a wizard gets access to that you can use no matter what type you are. Just go with Wizard and choose Suggestion and Detect Thoughts or along those lines. That is the best possible way as you can still be focusing on necromancy. The beauty of 5e is that you can do both in one character only at level 5. Don't forget that Animate Dead spell. Also, because of these spells, you don't need to have a high Charisma, just a good intelligence and creativity.
If you sacrifice your higher level spell slots out of combat on creating skeletons you have your hands free during interactions to use your lower level slots on spells in combat (or other out of combat business). Using enlarge/reduce to make huge skeleton is fun. Giving them some armor and a sword to turn them into skeleton warriors even better. For fun you can take their weapons and stuff a couple in a bag of holding just before their 24-hour control period runs out. Control a new one and give him the bag and let him walk up to the enemy to open the bag (animate dead runs out after 24 hours but that just means the skeletons are no longer under your reign, they still attack nearby foes if placed carefully).
Suggestion is your mind control, though I'm not sure if that fits the necromancer spirit in my mind (pun intended). I'd combine it with some poison spells. Maybe poison shenanigans as your skeletons are immune to poison. Maybe you can let them walk around carrying poison clouds of some sort (didn't think too much about it).
Still (mass) suggestion, phantasmal force, phantasmal killer, crown of madness, enemies abound, dominate person, modify memory and confusion will all do as you want in terms of mind controlling the enemy. In line with your openings post if you want to control those bodies danse macabre is perfect for the story. Finger of death as well as these spells directly control the enemies you just killed.
Finally. For flavor, I read a story once about a person who had the brilliant mind to make a "good" necromancer (iso evil). The idea was that there was a village where people could volunteer to have their bodies made mummies or skeletons after their death in order to protect the village. In times of war the village could defend themselves without losing valuable lives. Could spin it that the entire village runs out to avenge the death of their creator, your mentor. Or something similar. Should be fun :).