When using Magic Missile for a level 10 Evocation Wizard, since you roll a D4 for each Missile, do you only add the Intelligence modifier to 1 of the missiles? Or can you add the Intelligence modifier to all of them? Because it says you can add your Modifier to 1 damage roll so I believe it is just 1 of them but I have been known to be wrong before lol. So I was looking for a little clarification. Thanks!
It’s long been debated how the damage works for this spell. Iirc, the RAW is that you only roll damage once, and it applies to however many missiles you fire. But many, many tables play with rolling damage separately for each missile, because rolling dice is more fun. I’m not going to try and debate that, because it doesn’t matter here, what matters is how your table rules.
So the answer will depend on how your table plays. If you roll separately for each missile, you only add the bonus to one of them. If you roll once and apply that same roll to every missile, then since you only make one roll, the damage would effectively apply to every missile.
When using Magic Missile for a level 10 Evocation Wizard, since you roll a D4 for each Missile, do you only add the Intelligence modifier to 1 of the missiles? Or can you add the Intelligence modifier to all of them? Because it says you can add your Modifier to 1 damage roll so I believe it is just 1 of them but I have been known to be wrong before lol. So I was looking for a little clarification. Thanks!
I’m not sure but I would assume since you only roll one d4 for all the damage it would apply to all of them. At least that’s how I would rule it
And you run, and you run
To catch up with the sun, but it’s sinking
And racing around
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try
It’s long been debated how the damage works for this spell. Iirc, the RAW is that you only roll damage once, and it applies to however many missiles you fire. But many, many tables play with rolling damage separately for each missile, because rolling dice is more fun. I’m not going to try and debate that, because it doesn’t matter here, what matters is how your table rules.
So the answer will depend on how your table plays. If you roll separately for each missile, you only add the bonus to one of them. If you roll once and apply that same roll to every missile, then since you only make one roll, the damage would effectively apply to every missile.
Xalthu explained this much better than I could :)
And you run, and you run
To catch up with the sun, but it’s sinking
And racing around
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try