Level 3: Dual Mage Hand You know the Mage Hand cantrip.
When you cast Mage Hand, you can cast it as a Bonus Action, and when you cast Mage Hand, you can modify the spell to create two hands instead of one hand, and you can control both of hands, and as a Magic action on your later turns, you can control the hands thus again. As part of that action, you can independence move the hands up to 30 feet.
Level 3: Extended Casting When you cast a spell with a range of at least 5 feet or touch, your Mage Hands can deliver the spell. Your Mage Hands delivers the spell when you cast the spell.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Level 6: Distracting Finger-work Immediately after you cast Mage Hand you can take the Help action as part of the same action to assist an ally’s attack roll, the enemies you’re distracting can be within 5 feet of a Mage Hand, rather than within 5 feet of you, provided the enemy can see or hear the Mage Hand and you can distract an additional creature this way.
Level 10: Embiggen Manus You always have the Bigby's Hand spell prepared.
When you cast Bigby's Hand spell, you can increase the spell’s effective level by 1.
In addition, taking damage can’t cause you to lose Concentration on Bigby's Hand.
Level 14: Hand Manipulator Your dedication to furthering your mastery of your studies has left a impression. When using Mage Hand, you gain the following benefit.
Irritating Disruption. When you take the Help action to assist an ally’s attack roll against an enemy, that enemy also has Disadvantage on the first saving throw it makes before the start of your next turn.
Class: Wizard
Subclass name: Manusmancer
Level 3: Dual Mage Hand
You know the Mage Hand cantrip.
When you cast Mage Hand, you can cast it as a Bonus Action, and when you cast Mage Hand, you can modify the spell to create two hands instead of one hand, and you can control both of hands, and as a Magic action on your later turns, you can control the hands thus again. As part of that action, you can independence move the hands up to 30 feet.
Level 3: Extended Casting
When you cast a spell with a range of at least 5 feet or touch, your Mage Hands can deliver the spell. Your Mage Hands delivers the spell when you cast the spell.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Level 6: Distracting Finger-work
Immediately after you cast Mage Hand you can take the Help action as part of the same action to assist an ally’s attack roll, the enemies you’re distracting can be within 5 feet of a Mage Hand, rather than within 5 feet of you, provided the enemy can see or hear the Mage Hand and you can distract an additional creature this way.
Level 10: Embiggen Manus
You always have the Bigby's Hand spell prepared.
When you cast Bigby's Hand spell, you can increase the spell’s effective level by 1.
In addition, taking damage can’t cause you to lose Concentration on Bigby's Hand.
Level 14: Hand Manipulator
Your dedication to furthering your mastery of your studies has left a impression. When using Mage Hand, you gain the following benefit.
Irritating Disruption. When you take the Help action to assist an ally’s attack roll against an enemy, that enemy also has Disadvantage on the first saving throw it makes before the start of your next turn.