A wizard can copy a spell scroll into their spell book for 50gp/level + 2 hours (not counting Wizard schools). So, if a level 5 wizard finds a fireball spell scroll, they copy the spell into their spell book for 150gp of materials and it takes 6 hours, which then consumes/destroys the scroll.
My question is around copying spells from another wizard's spell book. If I find a spell book with fireball in it, I can copy it to my spell book for the same time/materials cost. Does this consume/destroy this spell/page in the source spell book or does it remain so someone else can copy it?
Yes you can copy it, and when you do so, it stays in the spell book you found it in. And don't forget that if your wizard's school is evocation you only need half the time and resources.
Yes you can copy it, and when you do so, it stays in the spell book you found it in. And don't forget that if your wizard's school is evocation you only need half the time and resources.
This happens for every school, but only if the spell’s school is the same as yours.
When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.
For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.
Replacing the Book
You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.
If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.
Took this from the Wizard section in the PHB. Basically you can copy a spell from anywhere into your book as long as you take the required amount of time an asset expenditure without worrying about destroying the object that held the spell. Scrolls are meant to be consumed in the first place, so the asset consumption, in this case, is proprietary because you will have already spent the scroll to cast the spell by utilizing that function instead.
What do you do if a wizard lets you copy spells from his/hers spellbok or rather teaches you how to do it. Roll the check with advantage? On Critical Role Mathew just gave Liam the spells to put in his spell book, that seems too easy to me.
I have often given adventurers spells to find by having them come across old spell books. It only makes sense, just think of the real world information gleaned from a reference library! It makes so much plot sense that if for some reason, if it was *not* supposed to be able to happen this way, I'd home rule it otherwise.
The 50g per spell level is used on fine inks and components that you use in your research. What if you're out in the wilderness or in a very small town? What if there is no merchant that sells fine inks and spell components nearby? Do you just have to wait until you get to a large town before you can copy the spell? What if you don't have any ink at all and you just went up a level? How do those "free" spells get in your spellbook?
The 50g per spell level is used on fine inks and components that you use in your research. What if you're out in the wilderness or in a very small town? What if there is no merchant that sells fine inks and spell components nearby? Do you just have to wait until you get to a large town before you can copy the spell? What if you don't have any ink at all and you just went up a level? How do those "free" spells get in your spellbook?
Well done for plot analysis! I don't know how this would work in a pre-generated campaign, but in a homebrew setting I usually (a) provide the materials through other means (even if those means are far-fetched), or else I (b) make the player wish they had bought ink/paper in advance for the trip. As far as who sells what, I usually give each town of substantial size a tavern catering specifically to Arcane Magicians, with attached supply store (availability of supplies and prices may vary).
The 50g per spell level is used on fine inks and components that you use in your research. What if you're out in the wilderness or in a very small town? What if there is no merchant that sells fine inks and spell components nearby? Do you just have to wait until you get to a large town before you can copy the spell? What if you don't have any ink at all and you just went up a level? How do those "free" spells get in your spellbook?
Yes you have to wait. Same if you don't have a spell book to record the spell onto. But most wizards are intelligent enough to plan for this. Its one reason why a lot of wizards pre-purchase these inks, components and keep a stockpile of such on themselves.
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Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
The 50g per spell level is used on fine inks and components that you use in your research. What if you're out in the wilderness or in a very small town? What if there is no merchant that sells fine inks and spell components nearby? Do you just have to wait until you get to a large town before you can copy the spell? What if you don't have any ink at all and you just went up a level? How do those "free" spells get in your spellbook?
Any wizard worth their staff will already have those inks in their inventory. it's worth setting aside enough money when you're in a large town and logging down ink on your sheet and logging how much you have to copy spells with. You might not be able to get everything you need at one sitting, but you can get the good stuff in case you need to employ it /now/.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).
Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).
The 50g per spell level is used on fine inks and components that you use in your research. What if you're out in the wilderness or in a very small town? What if there is no merchant that sells fine inks and spell components nearby? Do you just have to wait until you get to a large town before you can copy the spell? What if you don't have any ink at all and you just went up a level? How do those "free" spells get in your spellbook?
Any wizard worth their staff will already have those inks in their inventory. it's worth setting aside enough money when you're in a large town and logging down ink on your sheet and logging how much you have to copy spells with. You might not be able to get everything you need at one sitting, but you can get the good stuff in case you need to employ it /now/.
Can confirm; my wizard carries pots of ink and my DM ruled it as reduced GP costs if I consumed the ink to jot down new spells (like the problem solver Fireball).
Is it possible to get a wizard spell without finding the spell in a book, scroll, etc.?
yes, in fact you find two pretty much out of thin air every time you level.
Mechanically you get them out of thin air. However, Thematically that's not where they are coming from. They are actually things that you are experimenting with in your free time up until you level to manage to create the effects that those spells have. Wizards aren't just about copying each other's work but also about experimentation along studied lines of thinking to be able to understand them as well. The experimentation on new spells that you don't just copy over is in essence how you are deepening your understanding of knowledge and those spells are part of your reward for doing so. As is eventually being able to use higher spell levels of spells.
Is it possible to get a wizard spell without finding the spell in a book, scroll, etc.?
yes, in fact you find two pretty much out of thin air every time you level.
Mechanically you get them out of thin air. However, Thematically that's not where they are coming from. They are actually things that you are experimenting with in your free time up until you level to manage to create the effects that those spells have. Wizards aren't just about copying each other's work but also about experimentation along studied lines of thinking to be able to understand them as well. The experimentation on new spells that you don't just copy over is in essence how you are deepening your understanding of knowledge and those spells are part of your reward for doing so. As is eventually being able to use higher spell levels of spells.
All that experimentation but all anyone does at lvl 5 is turn all that tinkering into fireball.. how odd to experiment just to copy other peoples work.
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Looking for some clarification/opinion here.
A wizard can copy a spell scroll into their spell book for 50gp/level + 2 hours (not counting Wizard schools). So, if a level 5 wizard finds a fireball spell scroll, they copy the spell into their spell book for 150gp of materials and it takes 6 hours, which then consumes/destroys the scroll.
My question is around copying spells from another wizard's spell book. If I find a spell book with fireball in it, I can copy it to my spell book for the same time/materials cost. Does this consume/destroy this spell/page in the source spell book or does it remain so someone else can copy it?
Thanks!
Yes you can copy it, and when you do so, it stays in the spell book you found it in. And don't forget that if your wizard's school is evocation you only need half the time and resources.
You have to make an Arcana check (10 + spell level) to successfully copy a spell scroll, and the scroll gets destroyed.
I stole my pfp from this person: https://mobile.twitter.com/xelart1/status/1177312449575432193
This happens for every school, but only if the spell’s school is the same as yours.
I stole my pfp from this person: https://mobile.twitter.com/xelart1/status/1177312449575432193
"50gp/level + 2 hours " I believe this isn't correct. It's: (50GP+2hrs) per spell level. So a 3rd level spell is 150 gp and 6 hours.
"For each level of the spell, the process takes 2 hours and costs 50 gp."
Guide to the Five Factions (PWYW)
Deck of Decks
Took this from the Wizard section in the PHB. Basically you can copy a spell from anywhere into your book as long as you take the required amount of time an asset expenditure without worrying about destroying the object that held the spell. Scrolls are meant to be consumed in the first place, so the asset consumption, in this case, is proprietary because you will have already spent the scroll to cast the spell by utilizing that function instead.
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What do you do if a wizard lets you copy spells from his/hers spellbok or rather teaches you how to do it. Roll the check with advantage? On Critical Role Mathew just gave Liam the spells to put in his spell book, that seems too easy to me.
I have often given adventurers spells to find by having them come across old spell books. It only makes sense, just think of the real world information gleaned from a reference library! It makes so much plot sense that if for some reason, if it was *not* supposed to be able to happen this way, I'd home rule it otherwise.
💙🤍~*Ravenclaw*~ 🔮
The 50g per spell level is used on fine inks and components that you use in your research. What if you're out in the wilderness or in a very small town? What if there is no merchant that sells fine inks and spell components nearby? Do you just have to wait until you get to a large town before you can copy the spell? What if you don't have any ink at all and you just went up a level? How do those "free" spells get in your spellbook?
Well done for plot analysis! I don't know how this would work in a pre-generated campaign, but in a homebrew setting I usually (a) provide the materials through other means (even if those means are far-fetched), or else I (b) make the player wish they had bought ink/paper in advance for the trip. As far as who sells what, I usually give each town of substantial size a tavern catering specifically to Arcane Magicians, with attached supply store (availability of supplies and prices may vary).
💙🤍~*Ravenclaw*~ 🔮
Yes you have to wait. Same if you don't have a spell book to record the spell onto. But most wizards are intelligent enough to plan for this. Its one reason why a lot of wizards pre-purchase these inks, components and keep a stockpile of such on themselves.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
https://www.youtube.com/channel/UCPPmyTI0tZ6nM-bzY0IG3ww
Any wizard worth their staff will already have those inks in their inventory. it's worth setting aside enough money when you're in a large town and logging down ink on your sheet and logging how much you have to copy spells with. You might not be able to get everything you need at one sitting, but you can get the good stuff in case you need to employ it /now/.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Is it possible to get a wizard spell without finding the spell in a book, scroll, etc.?
yes, in fact you find two pretty much out of thin air every time you level.
Guide to the Five Factions (PWYW)
Deck of Decks
Wow, so you get 2 spells every level into your spellbook? does that include cantrips?
Learning Spells of 1st Level and Higher
Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).
Guide to the Five Factions (PWYW)
Deck of Decks
Thank you so much!
Can confirm; my wizard carries pots of ink and my DM ruled it as reduced GP costs if I consumed the ink to jot down new spells (like
the problem solverFireball).Mechanically you get them out of thin air. However, Thematically that's not where they are coming from. They are actually things that you are experimenting with in your free time up until you level to manage to create the effects that those spells have. Wizards aren't just about copying each other's work but also about experimentation along studied lines of thinking to be able to understand them as well. The experimentation on new spells that you don't just copy over is in essence how you are deepening your understanding of knowledge and those spells are part of your reward for doing so. As is eventually being able to use higher spell levels of spells.
All that experimentation but all anyone does at lvl 5 is turn all that tinkering into fireball.. how odd to experiment just to copy other peoples work.