is there anything preventing a wizards spell book from also being the book of shadows granted to warlocks who take the pact of the tome?
The DM, but they would have to allow something like that.
They don't have to. It might make sense to, but they don't HAVE to.
No they literally do, The Dm is the one who runs the game. Ask them because otherwise your game freezes and you have to remake your character. Yes they "HAVE" too, because this would be a dms world.
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"Those who don't are like those who do, Except one Factor, There an idiot"
is there anything preventing a wizards spell book from also being the book of shadows granted to warlocks who take the pact of the tome?
The DM, but they would have to allow something like that.
They don't have to. It might make sense to, but they don't HAVE to.
No they literally do, The Dm is the one who runs the game. Ask them because otherwise your game freezes and you have to remake your character. Yes they "HAVE" too, because this would be a dms world.
I was saying they don't have to, it is their world. If they say that the spellbook and warlock book is different, they said it. You are right in saying that it is their choice, but it is a choice for them, that is what I meant.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
So my OoS wizard makes a living by making spell scrolls. The other casters in my party are a bard and a cleric. If I want to make a spell scroll that they can actually use, then the spell has to be on their classes spell list right? Is there somewhere that I can view a list of the spells that are specifically on both wizard & cleric/bard lists?
You have awakened an arcane sentience within your spellbook. While you are holding the book, it grants you the following benefits:
You can use the book as a spellcasting focus for your wizard spells.
If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you’re attuned. At the end of the rest, your spellbook’s consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells. If the previous book still existed somewhere, all the spells vanish from its pages.
The only problem if I use this Awakened Spellbook feat is, it makes disapear ( forever ) the book after casting some spells ??
You have awakened an arcane sentience within your spellbook. While you are holding the book, it grants you the following benefits:
You can use the book as a spellcasting focus for your wizard spells.
If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you’re attuned. At the end of the rest, your spellbook’s consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells. If the previous book still existed somewhere, all the spells vanish from its pages.
The only problem if I use this Awakened Spellbook feat is, it makes disapear ( forever ) the book after casting some spells ??
The only instance I see mentioned where it disappears, is when you transfer its consciousness to a new book, the old book goes away. If you're referring to something else, you'll have to clarify.
This is kinda resurrecting a thread but I wanted to give my experience after playing an OoS wizard for a bit now and the changes my DM and I made to it that I think improved it from a balance standpoint. The biggest things we did was change the Awakened Spellbook. We took out the change damage type, its just too powerful especially at level 2. Also when you are using it, the spell book can float within 5 feet of you, It's meant for flavor not anything else. We toyed around with the ability to summon your spell book to you so long as its on the same plane and the ability for the spell book to stored in a demiplane. We found that having both of those are redundant and that having one is just as good as the other. We tried OoS with Out of the Abyss and Dragon Heist. One thing I really enjoyed more than I thought was the spell book having its own personality, I did work with my DM to come up with the basics of it. We agreed that it would be a slightly more sarcastic and sassy (since it was a female personality) Bob the skull from the Dresden Files. It was alot of fun and my DM loved it because it allowed him to feel like a had a character in the game. We didn't get to the "capstone" ability but everything else was pretty good. The biggest issue is calling it "Order of Scribes" it in no way feels like an academic subclass. It feels like a wizard who has tapped into magic at its most pure and primal level and able to call it forth as an ally as well as a tool, so maybe calling it an Arcanist or something of the life?
This is kinda resurrecting a thread but I wanted to give my experience after playing an OoS wizard for a bit now and the changes my DM and I made to it that I think improved it from a balance standpoint. The biggest things we did was change the Awakened Spellbook. We took out the change damage type, its just too powerful especially at level 2. Also when you are using it, the spell book can float within 5 feet of you, It's meant for flavor not anything else. We toyed around with the ability to summon your spell book to you so long as its on the same plane and the ability for the spell book to stored in a demiplane. We found that having both of those are redundant and that having one is just as good as the other. We tried OoS with Out of the Abyss and Dragon Heist. One thing I really enjoyed more than I thought was the spell book having its own personality, I did work with my DM to come up with the basics of it. We agreed that it would be a slightly more sarcastic and sassy (since it was a female personality) Bob the skull from the Dresden Files. It was alot of fun and my DM loved it because it allowed him to feel like a had a character in the game. We didn't get to the "capstone" ability but everything else was pretty good. The biggest issue is calling it "Order of Scribes" it in no way feels like an academic subclass. It feels like a wizard who has tapped into magic at its most pure and primal level and able to call it forth as an ally as well as a tool, so maybe calling it an Arcanist or something of the life?
Honestly I think having the damage changing capped at your proficiency bonus (similar to Manifest Mind and One with the Word) would work as well. It is also important to note that the Damage Change only affects Wizard spells that you use a spell slot on. That does mean you can't change the damage type of Cantrips (Toll the Dead, Fire Bolt, et cetera), so it does weaken it slightly. It does, however, make spells like Chromatic Orb, a must select for OoS Wizards.
I just don't feel that changing damage types of spells is wizardly, it does feel like something a sorcerer can do. Wizards are supposed to be a Swiss army knife of casters, a spell for every situation. Plus the spells are academic, to me this means that a spell is a specific formula or equation. So changing a part of that would cause the whole thing to fall apart. Sorcerers are artists of magic so for them changing things feels more in tune. Plus the only way for a sorcerer to do this is for elemental damage types and its still in UA. I really hope its something they stop trying to give wizards.
I thought we were only speaking on it from a purely balance perspective. That feels more like there is a general problem with the flavor of that feature. I do agree that changing a spell's damage type does feel like a more sorcerer ability. However, I'd like to counter-propose that sorcerer's have Chaos Bolt and wizards have Chromatic Orb.Both can change the damage type, but only chromatic allows you to have any meaningful control over the damage type. Obviously Sorcerer get's Chromatic Orb as well, but only sorcerer gets Chaos Bolt.
I'd be fine if the removed the damage type, but they'd have to replace it with something else to keep the balance. Perhaps something as follows:
Your awakened spellbook has tapped directly into the weave, allowing you to dissipate a portion of spell damage. You can use your reaction to absorb a portion of the damage dealt to you by spells. When you do so, the damage you take from the spell is reduced by your Intelligence Modifier + your Wizard level. You can dissipate spell damage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Again I don't see that as balanced. Thats close to equal to the damage swap but the damage swap ability is hella OP and so is what youre propposing. Wizards have absorb elements as a spell, they dont need an ability. I also hate that people always seem to focus on the damage/combat ability of what is supposed to be a most "bookish" wizard subclass. why not focus on things other than combat? The other abilities on this subclass can be used for social and exploration situations too not just battle. Id like to see the Awakened Spellbook have abilities that are also usable for things other than battle. Maybe something like "when using the spell book as a focus you can add 1 or 2 to your spell DC" so things so saves are harder. This could work for combat but would also work well on spells like charm person, scrying and other such spells.
Personally, I would not have either of the features. I would say something like they can choose any cantrip and 1st level spell (not sure on leveled spell?) From any class's spell list at the end of a long rest. Quick change you like? Or it needs a big overhaul? (Whole subclass).
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Changing damage types isn’t overpowered, the game is not balanced around damage types, a force-ball is exactly as powerful as a fireball, it can just be used in 1% more situations.
I agree that changing damage types isn't that overpowered. 9 times out of 10 you'll be changing it away from Fire (the most resisted damage time in the game). I think most people focus on combat when fleshing out a class because combat requires the most rules to distinguish classes from each other. I mean, if you just look at all the class features you'd see most of them are combat focused. Like I said, I was proposing something that was at a similar power level to the damage swap, since your main complaint was that it didn't "feel" like a wizard ability. The damage mitigation feels a lot more wizardly, in my opinion.
Regarding the quick changing cantrips / 1st level spell per long rest. I don't really like that. Wizards already have the longest out of game preparation time for a long rest (deciding which spells to prepare), and for some players that analysis paralysis can be crippling for the entire party. Adding a "you can pick one 1st level spell from any class" would just grind long rests to a hault.
The reason why it is so op is because it can double damage against otherwise resistant foes, and that sorcerers can do it thanks to CVF, but they need sorcery points to do so.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
The reason why it is so op is because it can double damage against otherwise resistant foes, and that sorcerers can do it thanks to CVF, but they need sorcery points to do so.
Only if they have the damage source the enemy is weak to. Otherwise it does normal damage. That's not OP that's versatile.
And what about the metamagic cost, and this is free?
Can't they quicken or split the spells? You're looking at one part of what a sorc can do with a spell. The scribe can't do all these things. They have to pick a bunch of, otherwise, never going to be used spells to cover all the damage types. Meaning they will have less utility or defence spells.
As to the 2nd Level Awakened Spellbook ability to recreate it, is there a limit to how many Spellbooks you can attune to? I'm thinking about my wizard sneakily attuning and scribing an arcane sigil in the back of another spellbook and later on using that sigil to recreate the book for his own gain.
No they literally do, The Dm is the one who runs the game. Ask them because otherwise your game freezes and you have to remake your character. Yes they "HAVE" too, because this would be a dms world.
"Those who don't are like those who do, Except one Factor, There an idiot"
I was saying they don't have to, it is their world. If they say that the spellbook and warlock book is different, they said it. You are right in saying that it is their choice, but it is a choice for them, that is what I meant.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
So my OoS wizard makes a living by making spell scrolls. The other casters in my party are a bard and a cleric. If I want to make a spell scroll that they can actually use, then the spell has to be on their classes spell list right? Is there somewhere that I can view a list of the spells that are specifically on both wizard & cleric/bard lists?
Yeah, go to spells on dnd beyond. Click wizard, bard and cleric. Bards can just learn one of the spells with their spell theft.
"Those who don't are like those who do, Except one Factor, There an idiot"
The only problem if I use this Awakened Spellbook feat is, it makes disapear ( forever ) the book after casting some spells ??
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
The only instance I see mentioned where it disappears, is when you transfer its consciousness to a new book, the old book goes away. If you're referring to something else, you'll have to clarify.
This is kinda resurrecting a thread but I wanted to give my experience after playing an OoS wizard for a bit now and the changes my DM and I made to it that I think improved it from a balance standpoint. The biggest things we did was change the Awakened Spellbook. We took out the change damage type, its just too powerful especially at level 2. Also when you are using it, the spell book can float within 5 feet of you, It's meant for flavor not anything else. We toyed around with the ability to summon your spell book to you so long as its on the same plane and the ability for the spell book to stored in a demiplane. We found that having both of those are redundant and that having one is just as good as the other. We tried OoS with Out of the Abyss and Dragon Heist. One thing I really enjoyed more than I thought was the spell book having its own personality, I did work with my DM to come up with the basics of it. We agreed that it would be a slightly more sarcastic and sassy (since it was a female personality) Bob the skull from the Dresden Files. It was alot of fun and my DM loved it because it allowed him to feel like a had a character in the game. We didn't get to the "capstone" ability but everything else was pretty good. The biggest issue is calling it "Order of Scribes" it in no way feels like an academic subclass. It feels like a wizard who has tapped into magic at its most pure and primal level and able to call it forth as an ally as well as a tool, so maybe calling it an Arcanist or something of the life?
Honestly I think having the damage changing capped at your proficiency bonus (similar to Manifest Mind and One with the Word) would work as well. It is also important to note that the Damage Change only affects Wizard spells that you use a spell slot on. That does mean you can't change the damage type of Cantrips (Toll the Dead, Fire Bolt, et cetera), so it does weaken it slightly. It does, however, make spells like Chromatic Orb, a must select for OoS Wizards.
I just don't feel that changing damage types of spells is wizardly, it does feel like something a sorcerer can do. Wizards are supposed to be a Swiss army knife of casters, a spell for every situation. Plus the spells are academic, to me this means that a spell is a specific formula or equation. So changing a part of that would cause the whole thing to fall apart. Sorcerers are artists of magic so for them changing things feels more in tune. Plus the only way for a sorcerer to do this is for elemental damage types and its still in UA. I really hope its something they stop trying to give wizards.
I thought we were only speaking on it from a purely balance perspective. That feels more like there is a general problem with the flavor of that feature. I do agree that changing a spell's damage type does feel like a more sorcerer ability. However, I'd like to counter-propose that sorcerer's have Chaos Bolt and wizards have Chromatic Orb.Both can change the damage type, but only chromatic allows you to have any meaningful control over the damage type. Obviously Sorcerer get's Chromatic Orb as well, but only sorcerer gets Chaos Bolt.
I'd be fine if the removed the damage type, but they'd have to replace it with something else to keep the balance. Perhaps something as follows:
Again I don't see that as balanced. Thats close to equal to the damage swap but the damage swap ability is hella OP and so is what youre propposing. Wizards have absorb elements as a spell, they dont need an ability. I also hate that people always seem to focus on the damage/combat ability of what is supposed to be a most "bookish" wizard subclass. why not focus on things other than combat? The other abilities on this subclass can be used for social and exploration situations too not just battle. Id like to see the Awakened Spellbook have abilities that are also usable for things other than battle. Maybe something like "when using the spell book as a focus you can add 1 or 2 to your spell DC" so things so saves are harder. This could work for combat but would also work well on spells like charm person, scrying and other such spells.
Personally, I would not have either of the features. I would say something like they can choose any cantrip and 1st level spell (not sure on leveled spell?) From any class's spell list at the end of a long rest. Quick change you like? Or it needs a big overhaul? (Whole subclass).
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Changing damage types isn’t overpowered, the game is not balanced around damage types, a force-ball is exactly as powerful as a fireball, it can just be used in 1% more situations.
I agree that changing damage types isn't that overpowered. 9 times out of 10 you'll be changing it away from Fire (the most resisted damage time in the game). I think most people focus on combat when fleshing out a class because combat requires the most rules to distinguish classes from each other. I mean, if you just look at all the class features you'd see most of them are combat focused. Like I said, I was proposing something that was at a similar power level to the damage swap, since your main complaint was that it didn't "feel" like a wizard ability. The damage mitigation feels a lot more wizardly, in my opinion.
Regarding the quick changing cantrips / 1st level spell per long rest. I don't really like that. Wizards already have the longest out of game preparation time for a long rest (deciding which spells to prepare), and for some players that analysis paralysis can be crippling for the entire party. Adding a "you can pick one 1st level spell from any class" would just grind long rests to a hault.
The reason why it is so op is because it can double damage against otherwise resistant foes, and that sorcerers can do it thanks to CVF, but they need sorcery points to do so.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Only if they have the damage source the enemy is weak to. Otherwise it does normal damage. That's not OP that's versatile.
And what about the metamagic cost, and this is free?
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Can't they quicken or split the spells? You're looking at one part of what a sorc can do with a spell. The scribe can't do all these things. They have to pick a bunch of, otherwise, never going to be used spells to cover all the damage types. Meaning they will have less utility or defence spells.
As to the 2nd Level Awakened Spellbook ability to recreate it, is there a limit to how many Spellbooks you can attune to? I'm thinking about my wizard sneakily attuning and scribing an arcane sigil in the back of another spellbook and later on using that sigil to recreate the book for his own gain.
You can only have 1 awakened spell book at a time. it even says when you create another one the old one loses everything.