Anyone know how to add spells that aren't specific to clerics? According to some info I have, my cleric should have Moonbeam as a 1st-level always-prepared spell, but according to dndbeyond it's for druids only. Is there a way to circumvent that?
It should have asked you during character creation or level up, if its part of the official rules. For example, when you create a College of Lore Bard, and you get Magical Secrets, its at that point it lets you add w/e spells.
I'm a cleric to Selune, and according to my notes (not from dndbeyond, maybe it's on here too) I should have the following:
You always know which direction you are facing (relative to a particular location or planetary axis) as long as you are exposed to moonlight.
You have proficiency in Insight and Survival.
You treat moon beam as one of your prepared cleric spells without counting it towards your maximum limit. If you already do so, then choose any other 1st-level cleric spell for this instead.
You can expend a use of Channel Divinity as a bonus action to gain darkvision out to 60 feet for one hour per cleric level (or extend existing darkvision out to another 60 feet). You can end this effect’s duration as a bonus action to see normally in both nonmagical and magical darkness for 1 minute.
I don't know if this is ~official~ content but it's what I'd like to go with. I can modify my proficiencies easily enough, but it looks like I'm getting a little boxed in on other things. Is there a way to siphon a spell from another class?? I haven't checked on if I'm able to do anything to modify Channel Divinity yet, still hunt up on the Moonbeam thing...
To add feats, go to your character sheet, click on "features and traits", then click on "feats", then click on manage feats. That brings up a sidebar where you can add feats to your characters.
If you are adding a homebrew feat, make sure that homebrew is enable for your character.
The caveat to this, is Homebrew content switch box must be enabled for your character or else you wont be able to add the feat to your character. https://screenpresso.com/=bbFYb
Also, clear it with your DM. If you're just a player, you need to make sure your DM agrees.
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Anyone know how to add spells that aren't specific to clerics? According to some info I have, my cleric should have Moonbeam as a 1st-level always-prepared spell, but according to dndbeyond it's for druids only. Is there a way to circumvent that?
It should have asked you during character creation or level up, if its part of the official rules. For example, when you create a College of Lore Bard, and you get Magical Secrets, its at that point it lets you add w/e spells.
What Cleric are you using that gets moonbeam?
I'm a cleric to Selune, and according to my notes (not from dndbeyond, maybe it's on here too) I should have the following:
particular location or planetary axis) as long as you are
exposed to moonlight.
without counting it towards your maximum limit. If you
already do so, then choose any other 1st-level cleric spell for
this instead.
to gain darkvision out to 60 feet for one hour per cleric level
(or extend existing darkvision out to another 60 feet). You can
end this effect’s duration as a bonus action to see normally in
both nonmagical and magical darkness for 1 minute.
I don't know if this is ~official~ content but it's what I'd like to go with. I can modify my proficiencies easily enough, but it looks like I'm getting a little boxed in on other things. Is there a way to siphon a spell from another class?? I haven't checked on if I'm able to do anything to modify Channel Divinity yet, still hunt up on the Moonbeam thing...
You can homebrew a feat.
With homebrewed feats, you can give your character pretty much everything you like.
How do I add feats? I'm not seeing that option on my character sheet or my builder...
To add feats, go to your character sheet, click on "features and traits", then click on "feats", then click on manage feats. That brings up a sidebar where you can add feats to your characters.
If you are adding a homebrew feat, make sure that homebrew is enable for your character.
italianh0bbit,
You will need to Homebrew the feat. See here: https://screenpresso.com/=8kzTd
There you will go through the steps to homebrew. Here's a video from Nov 2017 (so there may be some changes) https://www.youtube.com/watch?v=JI0qmlQ2caQ
The caveat to this, is Homebrew content switch box must be enabled for your character or else you wont be able to add the feat to your character. https://screenpresso.com/=bbFYb
Also, clear it with your DM. If you're just a player, you need to make sure your DM agrees.