One of my players is close to level 4 and wants to take a feat that would help with peace domain. I recommended inspiring leader and skill expert, but what are your thoughts.
I was thinking that too and race as well, because resilient, shadow and fey touched, gift of fey dragon (which increase abilities), etc could be useful as could racial feats. Or it could even make sense to take the +2 WIS if you are at 18 now.
If you can do custom races (it's optional), meaning, put the bonuses where you want them, mountain dwarf would give you one more +1 to WIS. I would then take one of the feats that gives you +1 WIS (fey touched (misty step and silvery barbs), resilient for WIS saves, gift of gem dragon if you're a front liner, etc) to get to 18. If you are sticking with hill dwarf, take the +2 WIS instead of a feat. Getting high wisdom is key for a cleric.
Well, if they are a new player, I might just recommend the 2 points of wisdom boost. It will give a passive boost to a lot of what they do (spell attacks, healing spells, spells prepared, a boost to damage at level 8, a few skills), and it doesn't mean there's one more ability they have to remember they have. It isn't flashy, but it will make them more effective overall.
The next question would be how strongly do you enforce component rules? Because warcaster can be really useful if you are worrying about how they have a free hand for casting if they've got a weapon and shield in hand, and also helps with concentration checks. This one is also mostly a passive thing, they just have to remember cantrip OAs and advantage on concentration.
Then, there's the half-feats foodgeek mentioned. In those cases, they'd likely plan on one now, and then another at level 8. There's lots of them that boost wisdom and have some kind of neat little power, but I'd suggest planning to find two that the player is interested in then, so you can eventually get that wis to 18.
One of my players is close to level 4 and wants to take a feat that would help with peace domain. I recommended inspiring leader and skill expert, but what are your thoughts.
Luck, resilient (CON for concentration saves), tough, war caster (LOL). Maybe Observant.
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
What are their ability scores?
I was thinking that too and race as well, because resilient, shadow and fey touched, gift of fey dragon (which increase abilities), etc could be useful as could racial feats. Or it could even make sense to take the +2 WIS if you are at 18 now.
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
Str 8, Dex 14, con 16, int 8, wis 16, char 13
Hill dwarf is the race
If you can do custom races (it's optional), meaning, put the bonuses where you want them, mountain dwarf would give you one more +1 to WIS. I would then take one of the feats that gives you +1 WIS (fey touched (misty step and silvery barbs), resilient for WIS saves, gift of gem dragon if you're a front liner, etc) to get to 18. If you are sticking with hill dwarf, take the +2 WIS instead of a feat. Getting high wisdom is key for a cleric.
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
Well, if they are a new player, I might just recommend the 2 points of wisdom boost. It will give a passive boost to a lot of what they do (spell attacks, healing spells, spells prepared, a boost to damage at level 8, a few skills), and it doesn't mean there's one more ability they have to remember they have. It isn't flashy, but it will make them more effective overall.
The next question would be how strongly do you enforce component rules? Because warcaster can be really useful if you are worrying about how they have a free hand for casting if they've got a weapon and shield in hand, and also helps with concentration checks. This one is also mostly a passive thing, they just have to remember cantrip OAs and advantage on concentration.
Then, there's the half-feats foodgeek mentioned. In those cases, they'd likely plan on one now, and then another at level 8. There's lots of them that boost wisdom and have some kind of neat little power, but I'd suggest planning to find two that the player is interested in then, so you can eventually get that wis to 18.
I do enforce component rules, so war caster would also be a pretty good option.