I think you shouldn't overestimate the whole "group composition" stuff. In 5e you don't really need a "tank" a "healer" and so on. It's great to have a character with some healing to pick up people that are down, but a potion does the trick, too. That said I would suggest as a tempest cleric shouldn't be taking the full brunt of the damage. Your ASIs seem finde, I'd suggest to not take the 1Wis 1con but take the Resilient(Con) Feat. +1 Wis doesn't help you in any way since you only get a higher Modifier at even numbers. Con Save Proficiency also helps with keeping Concentration while taking damage.
Either +2 to wisdom or warcaster. Maybe warcaster first. If you're going be in melee, you'll want that advantage to keep bless going, and call lightning when you get that, and other concentration spells. And cantrips for OAs can be really useful. And your holy symbol being in your hand doesn't really matter for RAW. I'm guessing you are still going weapon and shield. So I'd say having it on your hand I'd treat mechanically the same as having the symbol be on your shield. Meaning you'd still warcaster or you need to play juggling games on spells with somatic components. (though I have a sense some DMs aren't very strict about the component rules so that might not be as much of an issue depending on your campaign.)
Do you want to be a frontline melee fighter or a support caster? Your stats are fine for both.
Support Caster: +2 to Wisdom - Stay behind the front line melee fighters (about half your movement). Move to the front line to cast healing and support/buff spells. Retreat back to your original position behind the front line with the remaining half of your movement. Do damage with ranged Cantrips, Spiritual Weapon and Spirit Guardians and other higher level spells when you get them.
Front Line Melee: +2 to Strength or because its already 16 at level 3 take the Magic Initiate Feat - Get Boombing Blade, Something Else, and Shield/Hex/Find Familiar as your levelled spell depending on which class you chose for the feat. Get the best armor and shield you can find. In melee you will attack with the SCGA cantrip and Spiritual Weapon and Spirit Guardians. A good option on your turn is to take the DODGE action if you are "tanking" and deal damage with just Spiritual Weapon bonus action and Spirit Guardians. You will be harder to hit with Dodge and can still do pretty good damage. Your Con is a little low to be a full-time front line melee fighter. Look at the Resilience Constitution Feat or Tough Feat or try to find something like an Amulet of Health.
- These are just rough guidelines. If you want to do both roles, then build for the Front Line Melee. Play that role until your hit points get low then retreat back and adopt the support caster role.
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With 17 Constitution, taking the Resilient Constitution feat is fantastic. Proficiency in Constitution Saves is great for a Cleric. Increasing your Wisdom from 18 to 19 won't make a difference at all for your character, but having proficiency in Constitution Saving throws (you'll make one every time you take damage while concentrating on a spell) is going to be huge.
I would advise War Caster or Resilient Constitution at level 4, then the other one at level 8. Then Max out Wisdom at level 12 by taking the +2 Wisdom ASI if your campaign even gets that far.
yeah i'm pretty sure resilient is very good, as well as warcaster. but i don't know about taking both. it seems a little wasted. 2 asi on wis could be my 8th lvl option.
yeah i'm pretty sure resilient is very good, as well as warcaster. but i don't know about taking both. it seems a little wasted. 2 asi on wis could be my 8th lvl option.
but thank you non the less
If you're a full spell caster that likes to be up in melee, you probably do want to take both. You should be putting up a concentration spell like Bless or Spirit Guardians on the first round of combat nearly every time. And you'll want to maintain concentration on the spell even when you take damage.
Yeah i got that. But i don't get double advantage or so right? Cause if i have Resilient Con, i already have advantage on Con saves.
So the benefit from war caster is reduced quite a bit. it still has its points, but i don't really know why i should consider it at that point in time?
Yeah i got that. But i don't get double advantage or so right? Cause if i have Resilient Con, i already have advantage on Con saves.
So the benefit from war caster is reduced quite a bit. it still has its points, but i don't really know why i should consider it at that point in time?
best regards
Resilient Constitution doesn't give you advantage. Instead, it lets you add your proficiency bonus to your Constitution Saving Throws. At level 4, this is only a +2 bonus, this bonus goes up by 1 at levels 5, 9,13, and 17. Advantage and a flat numerical increase go together extremely well. Both of my characters that I am playing right now have +8 to Constitution Saving throws and the war caster feat, so they're extremely good at maintaining concentration on a spell.
Hey Guys!
I'm pretty new to D&D and asking for help regarding LvL progression of my character.
He's an Air Genasi Tempest Cleric LvL 3, with the following rolled Stats inkluding Race benefits etc.:
16 Str, 13 Dex, 17 Con, 9 Int, 18 Wis, 14 Cha
originally I wanted him to be a frontline Batllefield controller, later maybe a bit more in the back with call lightning.
Due to an unexpected loss in our group, the roles of main healer and tank are now unoccupied
I'm unsure what to do in regards of ASI and Feats now.
The following things i had in mind:
1. ASI: 1 Wis, 1 Con For a couple more HP and better spellcasting
2. ASI: 2 Wis For spellcasting
3. Warcaster In my case maybe not so necessary, as my Holy Symbol is a scar in my hand (need to talk to my DM)
4. Magic Initiate I'd love Booming Blade, Find Familiar and Mage Hand but I'm unsure if i can get away with that in our group composition anymore
I'd love to hear your opinions and ideas!
best regards
I think you shouldn't overestimate the whole "group composition" stuff. In 5e you don't really need a "tank" a "healer" and so on. It's great to have a character with some healing to pick up people that are down, but a potion does the trick, too. That said I would suggest as a tempest cleric shouldn't be taking the full brunt of the damage. Your ASIs seem finde, I'd suggest to not take the 1Wis 1con but take the Resilient(Con) Feat. +1 Wis doesn't help you in any way since you only get a higher Modifier at even numbers. Con Save Proficiency also helps with keeping Concentration while taking damage.
Either +2 to wisdom or warcaster. Maybe warcaster first. If you're going be in melee, you'll want that advantage to keep bless going, and call lightning when you get that, and other concentration spells. And cantrips for OAs can be really useful. And your holy symbol being in your hand doesn't really matter for RAW. I'm guessing you are still going weapon and shield. So I'd say having it on your hand I'd treat mechanically the same as having the symbol be on your shield. Meaning you'd still warcaster or you need to play juggling games on spells with somatic components. (though I have a sense some DMs aren't very strict about the component rules so that might not be as much of an issue depending on your campaign.)
Do you want to be a frontline melee fighter or a support caster? Your stats are fine for both.
Support Caster: +2 to Wisdom - Stay behind the front line melee fighters (about half your movement). Move to the front line to cast healing and support/buff spells. Retreat back to your original position behind the front line with the remaining half of your movement. Do damage with ranged Cantrips, Spiritual Weapon and Spirit Guardians and other higher level spells when you get them.
Front Line Melee: +2 to Strength or because its already 16 at level 3 take the Magic Initiate Feat - Get Boombing Blade, Something Else, and Shield/Hex/Find Familiar as your levelled spell depending on which class you chose for the feat. Get the best armor and shield you can find. In melee you will attack with the SCGA cantrip and Spiritual Weapon and Spirit Guardians. A good option on your turn is to take the DODGE action if you are "tanking" and deal damage with just Spiritual Weapon bonus action and Spirit Guardians. You will be harder to hit with Dodge and can still do pretty good damage. Your Con is a little low to be a full-time front line melee fighter. Look at the Resilience Constitution Feat or Tough Feat or try to find something like an Amulet of Health.
- These are just rough guidelines. If you want to do both roles, then build for the Front Line Melee. Play that role until your hit points get low then retreat back and adopt the support caster role.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
https://www.youtube.com/channel/UCPPmyTI0tZ6nM-bzY0IG3ww
thanks @ all for your different approaches, and @ Ajexton for the very detailed post.
With 17 Constitution, taking the Resilient Constitution feat is fantastic. Proficiency in Constitution Saves is great for a Cleric. Increasing your Wisdom from 18 to 19 won't make a difference at all for your character, but having proficiency in Constitution Saving throws (you'll make one every time you take damage while concentrating on a spell) is going to be huge.
I would advise War Caster or Resilient Constitution at level 4, then the other one at level 8. Then Max out Wisdom at level 12 by taking the +2 Wisdom ASI if your campaign even gets that far.
hey Gabriel!
yeah i'm pretty sure resilient is very good, as well as warcaster. but i don't know about taking both. it seems a little wasted. 2 asi on wis could be my 8th lvl option.
but thank you non the less
If you're a full spell caster that likes to be up in melee, you probably do want to take both. You should be putting up a concentration spell like Bless or Spirit Guardians on the first round of combat nearly every time. And you'll want to maintain concentration on the spell even when you take damage.
Yeah i got that. But i don't get double advantage or so right? Cause if i have Resilient Con, i already have advantage on Con saves.
So the benefit from war caster is reduced quite a bit. it still has its points, but i don't really know why i should consider it at that point in time?
best regards
Resilient Constitution doesn't give you advantage. Instead, it lets you add your proficiency bonus to your Constitution Saving Throws. At level 4, this is only a +2 bonus, this bonus goes up by 1 at levels 5, 9,13, and 17. Advantage and a flat numerical increase go together extremely well. Both of my characters that I am playing right now have +8 to Constitution Saving throws and the war caster feat, so they're extremely good at maintaining concentration on a spell.
Oh, thx! sorry that i got that wrong!
thats makes total sense then