i was playing a pole arm, master mounted, combatant paladin, getting 3 attacks with advantage each turns is rad but i felt bad like i was taking up to much time just rolling dice and didn't want to eat up more narrating and if i used a smite well that is even more. I like the digital dice but they can be slow. So hear is the idea
A turn window with action bonce action and free action (maybe movement) when its not your turn you can use a drop down to select what you want to do; ie attack with x weapon, extra attack, cast x spell (select advantage or disadvantage if they apply)... it queues up line by line your turn then when your turn rolls around you hit execute on each line the dice rolls (witch have already been rolled invisibly) are revealed as well as the damage rolls. as combat changes you could change your turn window if you decide you need to grapple somebody instead of attack you could just change the action.
If you're proposing a houserule then this should be in the Homebrew & Houserules forum.
If this is some feature you want on the character sheet (what the Feedback forum is for) then I would thoroughly disagree with this. I don't want your houserule on the tool I use and yes, what you propose is a houserule. Don't even know what purpose you need of this. It's a turn-based TTRPG not a videogame. There is no need for this amount of turn-speed or action queues. It will only serve to detract from the immersive and co-operative experience.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Sorry perhaps i was unclear this is just about making the digital dice move faster and optional organization.
i want to be able to queue up action on the dnd beyond page so i don't have to wait for the dice animations for long and involved turns, so i can focus on narrating what happens rather then waiting on roll animations. there have been turns i where i might roll 10+ time it felt tedious with digital dice. with real dice i could roll 2 d20 and my damage dice in one shake.
A planing window would just be nice and save time if you know what your going to do...if you don't know what your gonna do next turn don't use it. I try an plan my turn while the person ahead of me is going to keep things moving.
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i was playing a pole arm, master mounted, combatant paladin, getting 3 attacks with advantage each turns is rad but i felt bad like i was taking up to much time just rolling dice and didn't want to eat up more narrating and if i used a smite well that is even more. I like the digital dice but they can be slow. So hear is the idea
A turn window with action bonce action and free action (maybe movement) when its not your turn you can use a drop down to select what you want to do; ie attack with x weapon, extra attack, cast x spell (select advantage or disadvantage if they apply)... it queues up line by line your turn then when your turn rolls around you hit execute on each line the dice rolls (witch have already been rolled invisibly) are revealed as well as the damage rolls. as combat changes you could change your turn window if you decide you need to grapple somebody instead of attack you could just change the action.
I think it would really help speed up combat.
If you're proposing a houserule then this should be in the Homebrew & Houserules forum.
If this is some feature you want on the character sheet (what the Feedback forum is for) then I would thoroughly disagree with this. I don't want your houserule on the tool I use and yes, what you propose is a houserule. Don't even know what purpose you need of this. It's a turn-based TTRPG not a videogame. There is no need for this amount of turn-speed or action queues. It will only serve to detract from the immersive and co-operative experience.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Sorry perhaps i was unclear this is just about making the digital dice move faster and optional organization.
i want to be able to queue up action on the dnd beyond page so i don't have to wait for the dice animations for long and involved turns, so i can focus on narrating what happens rather then waiting on roll animations. there have been turns i where i might roll 10+ time it felt tedious with digital dice. with real dice i could roll 2 d20 and my damage dice in one shake.
A planing window would just be nice and save time if you know what your going to do...if you don't know what your gonna do next turn don't use it. I try an plan my turn while the person ahead of me is going to keep things moving.